TANAKAAKIO Inshan Posted July 10, 2011 Share Posted July 10, 2011 Hello everyone.I usually paint meshes with plural materials so that bake textures in Blender.During working hard to model and bake texutures, a number of materials is over the limit 8 before I knows, after especially joining objects.As you know, materials in blender become faces on prims in world.Over limit of materials make prim's surface funny.Furthermore using plural materals increases PE.And affects physics weight also somehow.If not a specific case, one material(face) is sufficient to paste a surface texture.I think specific case are to use different texture settings(trans, glow, fullbright, shininess bumpness and so on) on each face. to paste different textures on each face.Accordingly, I copy an object then reduce matarials from cloned copy as far as possible to upload meshes driving down PE in Blender. Uploaded by defalut separately. Link to comment Share on other sites More sharing options...
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