Carina Heartsong Posted November 27 Posted November 27 Has anyone been spammed constantly with sound files? Me and a few of my friends were talking about this and discovered we have all been spammed the last few days. All by different accounts, some are even offline when this happens. I IM'd a couple of people who spammed me and they said they did not send any sound files. I did report a few but if they have no idea their accounts are sending sound files I don't want to get anyone in trouble. How can this be happening? This is the message I get: [16:25] Second Life: AntiSpam: Blocked XXXXXXXX for spamming a Sound (60) times in 4 seconds.
Pixie Kobichenko Posted November 27 Posted November 27 (edited) 1 hour ago, Carina Heartsong said: Has anyone been spammed constantly with sound files? Me and a few of my friends were talking about this and discovered we have all been spammed the last few days. All by different accounts, some are even offline when this happens. I IM'd a couple of people who spammed me and they said they did not send any sound files. I did report a few but if they have no idea their accounts are sending sound files I don't want to get anyone in trouble. How can this be happening? This is the message I get: [16:25] Second Life: AntiSpam: Blocked XXXXXXXX for spamming a Sound (60) times in 4 seconds. I *think* it’s an object making the sound, from another parcel or item dropped if it’s someone offline. I used to block spammy gestures & it would trigger that in local, which is just as annoying as the gesture. Edited November 27 by Pixie Kobichenko 1
Bubblesort Triskaidekaphobia Posted November 27 Posted November 27 I see that kind of thing a lot when I'm out sailing or flying, sometimes. Also, if I forget and leave my media filter off, sometimes my antivirus just randomly starts going nuts while I'm sailing around, because somebody is broadcasting a shady URL at me. Sometimes, it's clearly not a URL on the land, but it's a script that's broadcasting the URL directly at me. I'm not that concerned about it, for many reasons I won't bother going into here, but it is obvious that there are people out there who are still trying to dox people with media. 1
Wulfie Reanimator Posted November 28 Posted November 28 On 11/27/2024 at 2:43 AM, Carina Heartsong said: This is the message I get: [16:25] Second Life: AntiSpam: Blocked XXXXXXXX for spamming a Sound (60) times in 4 seconds. This means your viewer heard a sound from objects owned by that person. It doesn't mean you were sent anything. 1
Aethelwine Posted November 28 Posted November 28 I wonder if the sounds being blocked are ambient noises like crickets or rustling leaves in a plant that they are using multiples of. 60 noises in 4 seconds is a lot. Maybe some error in script is playing the noise more times than it should or something???
Janet Voxel Posted November 28 Posted November 28 This happened to me a few months back. I thought someone put something on my land that was playing some weird right wing sermon. It was about 25 mins long on an loop and driving me nuts. It turned out it was a picture frame on my neighbor’s land that was playing very loud media. Once I was able to locate it, I was able to block it. Been problem free ever since.
Wulfie Reanimator Posted November 28 Posted November 28 45 minutes ago, Aethelwine said: I wonder if the sounds being blocked are ambient noises like crickets or rustling leaves in a plant that they are using multiples of. 60 noises in 4 seconds is a lot. Maybe some error in script is playing the noise more times than it should or something??? Playing the same sound from multiple sources also amplifies the volume, it's often used for loudspeakers (or ambient sounds I imagine). 1
Amanda Crisp Posted November 29 Posted November 29 I'll confess to having a FEW sound files I play in local when someone crosses enough social red-lines to deserve an audible rebuff 🙂 1 1
Charlemagne Allen Posted November 30 Posted November 30 If you want to have some fun, someone extracted the SL client sounds so you can play them inworld nonstop. Not that I would know anything about that.
Wulfie Reanimator Posted November 30 Posted November 30 5 minutes ago, Charlemagne Allen said: If you want to have some fun, someone extracted the SL client sounds so you can play them inworld nonstop. Not that I would know anything about that. They don't need to be extracted, the UUIDs are plainly visible in your preferences. It's super easy to play the incoming IM (or money decrease/increase) sounds to mess with people. 1
Charlemagne Allen Posted November 30 Posted November 30 4 minutes ago, Wulfie Reanimator said: They don't need to be extracted, the UUIDs are plainly visible in your preferences. It's super easy to play the incoming IM (or money decrease/increase) sounds to mess with people. Haha oh wow.
Cloud Python Posted December 6 Posted December 6 Do not report people for this, NOBODY is "spamming YOU" with sounds. How incredible is it that people in SL automatically assume they're always being targeted in some way... ? When Bonnie Bots were first deployed there was no shortage of people complaining "someone" was stalking THEM because they kept seeing that name. I'm sure a lot still do to this day. But it wouldn't be fair to not dismiss your worries with actual facts, so here goes. Sound files in SL are only now allowed to be 30 seconds long, but for the best part of 2 decades that limit was 10 seconds. If you wanna play a long audio track, like a song or several songs one after the other, you'd have to cut that file(s) in 10 second chunks and play a chunk after the other. If you think that causes problems like gaps in between chunks while the next one is loading in, you'd be exactly right. So content creators came out with a work around, they have those chunks play on mute, so you don't hear them BUT they're being loaded into your system regardless, by the time the script starts playing a chunk with actual volume it's already pre loaded so you don't notice a gap in between them. Firestorm how ever by default will pick up on all these files trying to get pre loaded and automatically assume someone is making fun of you... don't they know their audience... anyway, that is why you get that message. The owner of this object will have no idea this happens, it could be something as simple as a loop sound of waves, and here you are filing an Abuse Reports on these people clogging LL with nonsense reports that they have to deal with on their meager resources... 1
Love Zhaoying Posted December 6 Posted December 6 On 11/29/2024 at 7:19 PM, Wulfie Reanimator said: They don't need to be extracted, the UUIDs are plainly visible in your preferences. It's super easy to play the incoming IM (or money decrease/increase) sounds to mess with people. There's a "male/female hurt" sound?!? TIL!
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