ItHadToComeToThis Posted November 24 Posted November 24 I see on the wiki that there are new region options that have been introduced for the new Linden damage, but I can't see them on my own region panel? I'm guessing this hasn't been fully released yet and is only on specific sims? 1
Love Zhaoying Posted November 24 Posted November 24 I'm trying to remember if @Lucia Nightfire, @Qie Niangao, or @Wulfie Reanimator are the ones most often posting in the Combat 2.0 thread and should know.
Wulfie Reanimator Posted November 24 Posted November 24 They might only be available through the console.
Nexii Malthus Posted November 24 Posted November 24 (edited) They are only available through the Region Debug Console. See the Region / Estate menu, go under Debug and click on the last button which is Region Debug Console to open the window for it. I'll update the wiki page to mention this, forgot to do that. You can use `get <parameter>` and `set <parameter> <value>`. Also `help parameters` will list all of them as per below: > help parameters You are authorized to access the following parameters in this region: allow_damage_adjust Scripts are allowed to adjust damage. Read/Write allow_return_encroaching_estate_object Allow land owners to return an Estate Manager's object that overlaps their land. Read/Write allow_return_encroaching_object Allow land owners to return a regular object that overlaps their land. Read/Write chat_range View or change the region's chat range. Read-only damage_limit Maximum damage per damage event. Read/Write damage_throttle The maximum number of points of damage a single source may inflict on a target per second. Read/Write death_action Set the action to take when an avatar dies in the region. 0 = Teleport home 1 = Teleport to parcel landing point. 2 = Teleport to region telehub. 3 = No action Read/Write deny_bots Set the estate 'deny bots' access option on or off. Read/Write dynamic_pathfinding Enable/Disable pathfinding behaviors and navmesh updates. Requires a restart. Read/Write health_regen_rate The speed of health regeneration in hitpoints per second. Read/Write invulnerability_time Invulnerablity time applied after avatar death. Read/Write lures_obey_telehubs If true, teleport lures obey telehubs if they exist. Read/Write optimize_terrain Allows estate managers to disable certain terrain optimizations and is provided only for backward compatibility. Defaults to true (optimization enabled). Requires a terrain edit or sim restart to take effect. Read/Write parcel_daylength View or change the parcel's environmental day length (in minutes) Read-only parcel_dayoffset View or change the parcel's environmental day offset (in minutes) Read-only population_bonusfactor The percentage of the region population reserved for premium accounts. Read-only population_limit Sets the number of agents allowed into the region at one time. Read/Write population_reserved The number of reseverd avatar spaces available to premium accounts on this region. Read-only population_status Display the population status Read-only population_unreserved The number of unreseverd avatar spaces available on this region. Read-only region_daylength View or change the region environmental day length (in minutes) Read-only region_dayoffset View or change the region environmental day offset (in minutes.) Read-only restore_health Health is reset to 100 on death. Read/Write restrict_combat_log Scripts are allowed to write to combat log. Read/Write shout_range View or change the region's chat shout range. Read-only whisper_range View or change the region's chat whisper range. Read-only > get death_action death_action = 0 (Teleport home) > set restore_health true restore_health = true > Edited November 24 by Nexii Malthus 2
Lucia Nightfire Posted November 26 Posted November 26 (edited) On 11/24/2024 at 5:49 AM, Love Zhaoying said: I'm trying to remember if @Lucia Nightfire, @Qie Niangao, or @Wulfie Reanimator are the ones most often posting in the Combat 2.0 thread and should know. That would probably be Nexii as I am not as interested in how combat works in SL nor the way it is being further compartmentalized. I think that with each micro-facet put in place, we're actually pre-establishing standards that stray from what any one particular game operator thinks should be the norm. In other words, the 2.0 implementation was broad, yet, defined enough to allow creators to establish their own formats/standards. Every additional inclusion is chipping away at that and counters the initial premise/freedom of what the feature was supposed to afford. Kind of hard to explain. IMO, the only thing left we need to explore/implement is collision channels, something every combat/shooter/PvP platform/game has had since the 8-bit era, except SL. Edited November 26 by Lucia Nightfire 1
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