Skywalker Scofield Posted November 15 Posted November 15 Hi, is there a solution to stop the kind of cloud turning on itself and appearing around a prim a few seconds when a script is working after a click on the prim ? it's really annoying. thank you in advance for any advice/help regards skywalker
Alwin Alcott Posted November 15 Posted November 15 3 minutes ago, Skywalker Scofield said: Hi, is there a solution to stop the kind of cloud turning on itself and appearing around a prim a few seconds when a script is working after a click on the prim ? it's really annoying. thank you in advance for any advice/help regards skywalker don't know where and if it's available in LL viewer, but in firestorm: create particle effects 3
Love Zhaoying Posted November 15 Posted November 15 2 minutes ago, Alwin Alcott said: don't know where and if it's available in LL viewer, but in firestorm: create particle effects I was going to say, isn't this "viewer-side"? Meaning, you can only "turn it off" for yourself. 3
Rolig Loon Posted November 15 Posted November 15 (edited) Swirlies appear whenever the script is saying something on a channel that you should be able to hear. So, you can comment out any statements that send messages in chat, llOwnerSay, etc. Edited November 15 by Rolig Loon 1 1
Love Zhaoying Posted November 15 Posted November 15 7 minutes ago, Rolig Loon said: Swirlies appear whenever the script is saying something on a channel that you should be able to hear. So, you can comment out any statements that send messages in chat, llOwnerSay, etc. I was thinking about this earlier, and no "swirlies" are created if the object with the script is attached to your HUD (that's my own experience with something I work on a lot). Correct? 1
Artorius Constantine Posted November 15 Posted November 15 I hide this function when a script must talk by adding an extra prim that resides below ground/ floor level and having that prim do the talking. It's a work around but it does the job by hiding the unwanted swirlies below ground/ out of sight. 2
Wulfie Reanimator Posted November 15 Posted November 15 2 hours ago, Love Zhaoying said: I was thinking about this earlier, and no "swirlies" are created if the object with the script is attached to your HUD (that's my own experience with something I work on a lot). Correct? Particles never work on the HUD, so yeah. 🙂 1 1
Love Zhaoying Posted November 15 Posted November 15 1 minute ago, Wulfie Reanimator said: 2 hours ago, Love Zhaoying said: I was thinking about this earlier, and no "swirlies" are created if the object with the script is attached to your HUD (that's my own experience with something I work on a lot). Correct? Particles never work on the HUD, so yeah. 🙂 So maybe it's a "happy coincidence" - but the particles in question are not "generated consciously" (by user script), but as a "side effect". The only relevance those "swirlies" have - for me - is, "which object is spamming me"? 2
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now