Lollina Carpaccio Posted November 14 Posted November 14 (edited) Hi! I'm moving my first steps on mesh clothing and rigging using avastar. I've created the mesh and rigged it succesfully on blender using avastar and it shows just fine and rigged. When I import it inworld though, this happens: (1) Firestorm-Releasex64 7.1.10.75913 - Lollina Carpaccio I am very confused and couldn't find anything online about it. does someone know why this happens? I've previously rigged a tank top and everything went fine. UPDATE: I've done this after changing the avatar pose to a A pose and set as rest pose. This because it feels easier in Marvelous Designer to work like that. If I keep the T pose and rig for it, the mesh preview is correct. How can I fix this? Edited November 14 by Lollina Carpaccio
PeoniesGarden Posted November 18 Posted November 18 (edited) omg SAMEEEEE! Dont know what to do! I letarelly did everything to fixed and nothing! I dont use Avastar tho, i use SL rig fixer, is amazing too but i have the same problem Edited November 18 by PeoniesGarden
Lollina Carpaccio Posted November 19 Author Posted November 19 13 hours ago, PeoniesGarden said: omg SAMEEEEE! Dont know what to do! I letarelly did everything to fixed and nothing! I dont use Avastar tho, i use SL rig fixer, is amazing too but i have the same problem As far as I could understand, Second Life expects imports of mesh in a T-pose. Therefore, before exporting the collada (DAE) you should rebind the armature to the T pose and that should fix the issues. I haven't tried yet but I thought I'd share.
PeoniesGarden Posted November 21 Posted November 21 So, i tried and it was true! At least was this time. i didnt rigg in a T-pose, so i did and fixed the issues. Thank you for the help!😊
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