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Why if i have a good pc the game runs really slow?


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Hello guys, the game runs really slow for me, almost impossible to play

I have this laptop which works for everything really fine except for second life

Huawei 

16 GB RAM 

with

AMD Ryzen 5 5600H with Radeon Graphics, 3301 Mhz, 
 

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33 minutes ago, enervainilla said:

Hello guys, the game runs really slow for me, almost impossible to play

I have this laptop which works for everything really fine except for second life

Huawei 

16 GB RAM 

with

AMD Ryzen 5 5600H with Radeon Graphics, 3301 Mhz, 
 

Make sure you white listed it.  You are supposed to white list every time you upgrade the viewer, but most people kind of forget after they do it once.  The PBR viewer absolutely needs to be white listed again, though.  Too many files have changed, or something.  White listing has a big impact on it.

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AMD Ryzen 5 5600H uses a RX Vega 7, which isn't good for any gaming.

Like pretty much every integrated "GPU" it has no VRAM and is good as a crutch to run a few games with the lowest settings, but nothing more.

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4 hours ago, enervainilla said:

Hello guys, the game runs really slow for me, almost impossible to play

I have this laptop which works for everything really fine except for second life

Huawei 

16 GB RAM 

with

AMD Ryzen 5 5600H with Radeon Graphics, 3301 Mhz, 
 

This is not a gaming PC.

This is a business / student laptop.

With all the settings turned down, this machine can run GTA V (an 11 year old game) at 30 fps.

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A Ryzen 5 5600H will struggle with SL demands and give you only very low FPS.

I have a Ryzen 5 4650U as one of my machines, which is even worse, but some tweaking can make things a little better (from atrocious to just terrible...).

  • Make sure to check if your viewer correctly detects a reasonable VRAM setting. For APUs it sometimes falls back to just 512 MB, which causes massive texture trashing. You can usually force it to something like 4 GB in your viewers configuration.
  • Lower your draw distance to the minimum.
  • Disable fancy performance killers like PBR mirrors and similar
  • Use a viewer with a little lower hardware demands/better optimizations.

Its kind of useable for some low speed things. But in a club or with more than a few AVs around it will slow to a single digit FPS number like 1-4 fps, especially when looking around or teleporting into the place.

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5 hours ago, AmeliaJ08 said:

Nothing wrong with it as a CPU but the iGPU it includes isn't powerful enough.

 

Yep. A Ryzen 5 5600H should work fine for SL, one of my laptops has one. People can become a bit too gamer mindset-ish at times... If I disable the GPU on the laptop and just try with the integrated Radeon Graphics SL is a pretty sad chapter, though.

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10 hours ago, HeathcliffMontague said:

Yep. A Ryzen 5 5600H should work fine for SL, one of my laptops has one. People can become a bit too gamer mindset-ish at times... If I disable the GPU on the laptop and just try with the integrated Radeon Graphics SL is a pretty sad chapter, though.

Yeah it's just an older generation of iGPU that isn't really up to the task unfortunately.

I'm curious what AMD's latest iGPUs like Radeon 680M/780M/890M (why'd they go and mess up the model numbering of the 'best' iGPU model?) can do though, those are genuinely capable on paper anyway, should be able to compete with Nvidia GTX 1650. In theory.

Surely someone around here has a recent AMD laptop with a Ryzen APU that includes one of these iGPUs?

 

 

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7 hours ago, AmeliaJ08 said:

I'm curious what AMD's latest iGPUs like Radeon 680M/780M/890M (why'd they go and mess up the model numbering of the 'best' iGPU model?) can do though

I have a WinMax 2 with a 780M - for an integrated GPU I think it is quite impressive. I have the graphics turned up pretty high and even in a busy club the frame rate rarely drops much below 30FPS and that is at a (driver-level upscaled) resolution of 2560×1600. You can even turn the APU TDP down to 12W or so and still get usable SL performance in many situations, which gives about 5 hours battery life.

Interestingly, with equivalent settings the PBR Firestorm seems to perform slightly better on it than the last non-PBR release.

 

Edited by filz Camino
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Humm, Ryzen 5 good enough?...

 

I have a Ryzen 7 7700X, NVIDIA GeForce RTX 4060 8G, 32G memory on a ASUS gaming Mainboard. When loading the latest version of Kokua I got a message that said I will have problems running Second Life with my hardware, it is not sufficient to run SL. And running SL all I can say is it was not kidding.

The system is new this year and I thought it was fairly good and even a little overkill for Second Life, but I guess not.

So what does it take to run Second Life now days?

 

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5 hours ago, Teagan Tobias said:

So what does it take to run Second Life now days?

Your computer should run SL pretty nicely - if it is not doing, then it is time to investigate what the problem is.

Given that you have quite a powerful computer but Kokua seems to incorrectly think otherwise, it may well be worth trying Firestorm.

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On 10/1/2024 at 11:36 AM, enervainilla said:

So which settings/laptop do i need to properly play sl?

Your laptop should be playable for normal activity.  You should expect around 60 fps in an empty skybox and 20 -30 fps in the usual club with 20 avatars.  Do not listen to those that have no experience with that level of machine - because they are gamers and assume everyone needs AAA game experience, or they just listen to what others here say and repeat.  SL is not a game and for the most part not much is going on. If you can reach 30 fps you won't be missing anything in SL.

IF you can afford to buy/build a real gaming system, then of course go at least mid range CPU and separate GPU with at least 8 GB VRAM, and at least 16GB RAM.

However, every day my partner gets along quite nicely in SL with this AMD Ryzen 5 4500U with Radeon Graphics and 8GB RAM  laptop.  She bought it new in 2021 and it is a 2020 released product.  It has less CPU and memory than yours, yet she works in clubs, hosts, and is not limited by the lag.   She crashes only because her local rural cable internet supplier goes down regularly.  If her wireless cable stays up, she stays logged, sometime for 3 days at a time    It is called a "gaming laptop" by HP, which is rather optimistic, but more accurate than saying it can't run SL at all, which I can see every day is not true.  Here's a review about one:  https://www.techspot.com/review/2045-amd-ryzen-4500u/

Here are her system specs from FS Help/About menu:

Firestorm 7.1.9 (74745) Jun 20 2024 10:49:53 (64bit / SSE2) (Firestorm-Releasex64) with Havok support
Release Notes

CPU: AMD Ryzen 5 4500U with Radeon Graphics          (2370.55 MHz)
Memory: 7542 MB (Used: 1309 MB)
Concurrency: 6
OS Version: Microsoft Windows 11 64-bit (Build 22621.3737)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon(TM) Graphics
Graphics Card Memory: 512 MB
Graphics Card Memory (Detected): 512 MB
Graphics Card Memory (Budget): UnlimitedWindows Graphics Driver Version: 30.0.14046.0
OpenGL Version: 4.6.14802 Core Profile Context 21.40.46 30.0.14046.0

Settings mode: Firestorm
Viewer Skin: Vintage (Classic)
Window size: 1920x991 px
Font Used: Deja Vu (96 dpi)
Font Size Adjustment: 0 pt
UI Scaling: 1
Draw distance: 64 m
Bandwidth: 1500 kbit/s
LOD factor: 3
Render quality: High (5/7)
Disk cache: Max size 9984.0 MB (1.2% used)
Built with MSVC version 1940
Packets Lost: 20/808,089 (0.0%)
July 09 2024 22:54:20 SLT

I am pushing her to upgrade the RAM to 32 GB, but that's about all that should be done if she used a PBR viewer.  Of course a good bottom cooling fan system and regular cleaning of the air passages is also necessary.

She survives by simply setting the Performance Slider to between Mid and High, but turning on Transparent Water.  In Hardware Settings,  leave at default with Vsync Off.  And in Rendering restrict texture rendering resolution to 512 pixels, and Limit Frame rate to 35 fps.   Oh and since she is using the non-PBR, turn ALM ON, because her fps is still fine with ALM ON, and she can see the BP materials.   We have not found enough PBR builds to turn on any PBR shiny features so far.   Her laptop can handle the FS PBR viewers with graphics features turned down as above, with no loss in FPS.   But with only 8GB RAM and integrated graphics chip, PBR will cause texture rezzing issues with 8GB RAM.  If she has to stay on pre-PBR she will not miss anything important to her.   That is what the folks promoting PBR hate to hear - not everyone is in SL to be a graphics critic.

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5 hours ago, filz Camino said:

Your computer should run SL pretty nicely - if it is not doing, then it is time to investigate what the problem is.

Given that you have quite a powerful computer but Kokua seems to incorrectly think otherwise, it may well be worth trying Firestorm.

 

From the Firestorm web page the install was tested but not on derivatives, such as Pop OS or LinuxMint. I use Linux Mint so I don't know if the install will work or not, I'm not a geek, I use Mint because its easy, and its not windozs!

Warnings about "if it will remove any other packages" stops me from even thinking about installing Firestorm, I would have no clue.


I have installed CoolVLViewer to see how another viewer works on my system, but I am a bit lost using it so far, so I guess there is a bit of a learning curve to it. But I will say it started me off with a draw distance of 512m and no hesitation or slow down of my avatar, I am impressed with that, and it tells me I don't have a problem with my system.

 

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12 hours ago, Teagan Tobias said:

 

Humm, Ryzen 5 good enough?...

 

I have a Ryzen 7 7700X, NVIDIA GeForce RTX 4060 8G, 32G memory on a ASUS gaming Mainboard. When loading the latest version of Kokua I got a message that said I will have problems running Second Life with my hardware, it is not sufficient to run SL. And running SL all I can say is it was not kidding.

The system is new this year and I thought it was fairly good and even a little overkill for Second Life, but I guess not.

So what does it take to run Second Life now days?

 

We're talking about the iGPU, the CPU is fine. Basically any modern-ish CPU is fine for SL.

No clue why you'd get an error like that, sounds like a bug.

Edited by AmeliaJ08
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22 hours ago, Nofunawo said:

https://gpu.userbenchmark.com/Compare/Nvidia-GTX-1650-vs-AMD-Radeon-880M/4039vsm2332825

and the same problem again: No VRAM, only shared RAM: Slower and RAM is "stolen" from the CPU.

 

I was more looking for actual SL experience, I know they're somewhat close on paper - kinda - but SL has a funny way of ruining every expectation of how hardware will perform since it runs so badly on everything.

And yeah, fast DDR5 seems essential for these iGPUs to even stand a chance. I have always wondered why they don't just bite the bullet on this and solder 8GB of GDDR6 to the motherboard for these iGPUs to use (if installed), wouldn't cost much and would solve the problem of shared RAM.

 

 

Edited by AmeliaJ08
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Because the CPU and board come from different manufacturers and why should a board manufacturer install expensive VRAM on the board so that a CPU manufacturer can sell its cheap GPUs? An internal GPU is always only a minimal solution, nothing more.

SL is bound (at the moment) to OpenGL, that is the only limitation. So DLSS and all of the same with different names can't be used.  But SL behaves, at least since PBR, like any other game. The big difference is that all textures and objects come on the fly via the internet connection and everything has to be calculated on the fly. Therefore, you can't compare it with other "games" that work with defined structures and preload them. 

If you want 3D power you need a dedicated GPU - SL can do a lot but can't do magic.

So what is so meaning of badly on anything?  For me with a good Intel CPU and a good NVIDIA GPU it runs fine.

No lag, no grey/blurry texutres. 

AND of course you need a good connection. Slow internet connection and/or bad WIFI is a show stopper. 

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On 10/3/2024 at 12:44 PM, AmeliaJ08 said:

I'm curious what AMD's latest iGPUs like Radeon 680M/780M/890M (

Update: I see that AMD have added driver-level frame generation that works on my WinMax 2, using that I get around 60FPS in a busy club like Peak, at  2560×1600 resolution.

Not bad for an integrated GPU!

It is not quite as smooth as a "real" 60FPS, but is definitely smoother than the 30FPS I get with it turned off.

AMD does have an advantage over Nvidia in SL in this respect, with their driver level upscaling and frame generation tech that works with OpenGL applications.

 

Edited by filz Camino
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3 hours ago, filz Camino said:

driver-level frame generation

Woah neat. Been wanting FSR in SL viewers for a while now... seems like a relatively easy thing LL could implement and make a world of difference.

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7 hours ago, Nofunawo said:

expensive VRAM

Because it isn't expensive, it's cheap.

Quote

So what is so meaning of badly on anything?  For me with a good Intel CPU and a good NVIDIA GPU it runs fine.

SL runs like ass on everything, it has a habit of humbling even the most powerful hardware. It's a terribly slow old engine combined with a world of unoptimized content, it's a recipe for bad performance.

To that end I always tell people to not judge their hardware on SL, you find situations where low end dedicated GPUs aren't much slower than very high end GPUs thanks to the ancient engine simply not being able to make use of the resources it has available.

 

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