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You could easily build your own using a ZHAO II and finding and adding animations that you like..

I always end up with animations that I don't ever use in the pre-built AO's, plus they are usually full of scripts.

This is the one that I use which is free. It has like maybe 4 scripts in it at the most and really easy to edit and get a nice AO that is custom made by you, to your liking.

You can even grab the animations you like from your other AO's and put them in there.

https://marketplace.secondlife.com/p/ZHAO-II-MB2-PIVOTING-HUD-BOXED/1493275

 

All you need to do is drop it on the ground ,

right click and edit the hud,

go to the contents tab and open one of the note cards and the instructions are right there in the cards where you put the names of the animations..

This is one of my cards below where I have different animations from other huds in  mine.

#######################################################################################################################
## How to add/change animations in this notecard:
##
## 1. Find the line that matches the animation you're changing. For example, if you're adding a walk animation, find the line
##      that starts with [ Walking ]
##     If the notecard already has walking animations, the line will look something like this:
##     [ Walking ]SexyWalk1|SexyWalk2
##     
## 2. Type the name of the new animation at the end of this line. If the line already contains some animations, type '|' before
##      typing the animation name. Once you're done, the line should look like this:
##      [ Walking ]NewWalkAnim
##      or
##     [ Walking ]SexyWalk1|SexyWalk2|NewWalkAnim
##
## 3. Once you're done, save the notecard, put it back in ZHAO-II's inventory, and load it. See the "Read Me First" document
##      for help on how to do that.
#######################################################################################################################
##
##  Special timing for multiple animation can be set through an additional ":X" after the the animation name.
##  Where X represents the amount of time in seconds an must be greater than 0.
##
#######################################################################################################################


[ Standing ]VARACST011BH|VARACST015BH|VARACST016BH|VARACST018BH|VARACST019BH|VARACST020BH|VARACST021BH|VARACST025BH
[ Walking ]D5518-Walk.N (155cm)|D5519-Walk.N (155cm)
[ Sitting ]D3706-Sit.N|D3707-Sit.N|VAESTSIT001|VAESTSIT002|VARACSIT001|VARACSIT002|VARACSIT004|VARACSIT005
[ Sitting On Ground ]
[ Crouching ]
[ Crouch Walking ]
[ Landing ]
[ Standing Up ]
[ Falling ]
[ Flying Down ]
[ Flying Up ]
[ Flying ]
[ Flying Slow ]
[ Hovering ]D5538-Hover.N
[ Jumping ]
[ Pre Jumping ]
[ Running ]
[ Turning Right ]
[ Turning Left ]
[ Floating ]
[ Swimming Forward ]
[ Swimming Up ]
[ Swimming Down ]
[ Typing ]

#######################################################################################################################
##
## For advanced users only
##
## Lines starting with a # are treated as comments and ignored. Blank lines are ignored. Valid lines look like this:
##
## [ Walking ]SexyWalk1|SexyWalk2|SexyWalk3
##
## The token (in this case, [ Walking ] - note the spaces inside the [ ]) identifies the animation to be overridden. The rest is a list of
## animations, separated by the '|' (pipe) character. You can specify multiple animations for Stands, Walks, Sits, and GroundSits.
## Multiple animations on any other line are invalid. You can have up to 12 animations each for Walks, Sits and GroundSits.
## There is no hard limit on the number of stands, but adding too many stands will make the script run out of memory and crash, so be
## careful. You can repeat tokens, so you can split the Stands up across multiple lines. Use the [ Standing ] token in each line, and
## the script will add the animation lists together.
##
## Each 'animation name' can be a comma-separated list of animations, which will be played together. For example:
## [ Walking ]SexyWalk1UpperBody,SexyWalk1LowerBody|SexyWalk2|SexyWalk3
##
## Note the ',' between SexyWalk1UpperBody and SexyWalk1LowerBody - this tells ZHAO-II to treat these as a single
## 'animation' and play them together. The '|' between this 'animation' and SexyWalk2 tells ZHAO-II to treat SexyWalk2 and
## SexyWalk3 as separate walk animations. You can use this to layer animations on top of each other.
##
## Do not add any spaces around animation names!!!
##
## If you have read and understood these instructions, feel free to delete these lines. A shorter notecard will load faster.
#######################################################################################################################

 

 

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