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Posted

Client side programming.

Space Invaders works better than SL games because the movement happens client side.

In SL if I made space invaders it would feel laggy because when I'd press the arrow key to move my space ship, I'd have to wait for my little network packet to do a round trip from London, across the sea to California and back before I saw my spaceship move. This simple problem makes most games feel like 'knock offs' in SL.

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Posted (edited)
6 minutes ago, Extrude Ragu said:

Client side programming.

Space Invaders works better than SL games because the movement happens client side.

In SL if I made space invaders it would feel laggy because when I'd press the arrow key to move my space ship, I'd have to wait for my little network packet to do a round trip from London, across the sea to California and back before I saw my spaceship move. This simple problem makes most games feel like 'knock offs' in SL.

Actually... Good and valid point. That bring me to think about the way tools like XIVAlexander and Noclippy reduce the effects of lag for XIV users who choose to play on another continent. I wonder what those two plogons do and - more importantly - if similar lag reducing methods can be included within SL's codebase.

Edited by PekeNL
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Posted

Look I dislike PBR just as much as everybody else. Okej that is a lie. I probably dislike it more. But what is the point of comparing SL to everything under the sun? To shift the conversation away from PBR? To bury both side of the argument. Or one side or the other? To achieve something utterly beyond my comprehension?

To be honest, these 'SL verse whatev' type of threads make a great example of what group-think looks like without an actively unhealthy group dynamic.

A band wagon is rolling out of the station, got to jump on it.

What is the overlap between SL and Space Invaders? Jag kan'te ser det.

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Posted (edited)

They aren't even remotely the same thing!

Space Invaders is a monochromatic 2D single player offline arcade game and Second Life is a multi-user full-colour online 3D virtual world that isn't even a game.

The only thing they share in common is that both they require electricity to operate!

So, why are you even comparing Space Invaders with Second Life?!

Edited by SarahKB7 Koskinen
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Posted

SL is doing 1970’s graphics wrong, whereas Space Invaders nails it. All we have is super fantastic PBR which is the most amazing thing to look at in the history of sight. Less amazing PBR, more 70’s graphics please LL.

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Posted
6 minutes ago, Porky Gorky said:

SL is doing 1970’s graphics wrong, whereas Space Invaders nails it. All we have is super fantastic PBR which is the most amazing thing to look at in the history of sight. Less amazing PBR, more 70’s graphics please LL.

But... but... but.... you were all for PBR.
What happened?

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Posted
19 minutes ago, Sid Nagy said:

But... but... but.... you were all for PBR.
What happened?

The problem is the amazing super duper PBR. SL now looks so realistic I can’t tell the difference between my second life and reality. It’s too confusing, I can’t cope. Things were simpler in the 1970’s. Video games looked like video games and reality looked like reality. I could take a crap in my diaper and just carry on with my day without a care in the world. Aaah the good old days.

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Posted
8 minutes ago, Bubblesort Triskaidekaphobia said:

Space Invaders inspired way better songs.  SL has, what?  Linden's Lament?  I love Foolish Frost as much as the next guy, but you can't use that as an advertising jingle.  Nobody is singing about the virtues of SL like they do for Space Invaders.  Here's just one song about how awesome Space Invaders is:

 

Pac-Man Fever was a bigger hit!

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Posted
2 hours ago, Extrude Ragu said:

In SL if I made space invaders it would feel laggy because when I'd press the arrow key to move my space ship, I'd have to wait for my little network packet to do a round trip from London, across the sea to California and back before I saw my spaceship move. This simple problem makes most games feel like 'knock offs' in SL.

   There's a simple solution to that, though ..

   .. Turn-based Space Invaders!

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Posted
2 hours ago, WeFlossDaily said:

Look I dislike PBR just as much as everybody else. Okej that is a lie. I probably dislike it more. But what is the point of comparing SL to everything under the sun? To shift the conversation away from PBR? To bury both side of the argument. Or one side or the other? To achieve something utterly beyond my comprehension?

To be honest, these 'SL verse whatev' type of threads make a great example of what group-think looks like without an actively unhealthy group dynamic.

A band wagon is rolling out of the station, got to jump on it.

What is the overlap between SL and Space Invaders? Jag kan'te ser det.

This thread was meant as a jab at the trend of 'What is doing -insert franchise- better than Second Life'. Truth of the matter is you cannot, or shouldn't compare SL to any other type of installable 3D virtual word because SL is simply too niche for it's own good.

But to entertain you for a moment: SL is old, like, really old. The technical debt is finally showing and now they're finally making pushes to reverse that, people scream bloody murder because they couldn't do the same thing they did before, or their performance/look isn't the same. It's unfortunatly a burden you have to carry if you want SL to progress. While I admit the implementation of features over the years is worth writing a critical essay about, in general every. single. time. something new pops up, everybody on these forums (mostly forumites) have 234543647855 super specific issues that quite frankly has more to do with them and their setup then with SL. 

PBR causing issues? Never had any. Then again, I don't begrudgingly hold on to the thing that has worked for years. I know, change is scary.. Switched to Alchemy from Firestorm about a year ago. Never looked back. Did I have some issues getting used to the lack of Firestorm features and its more vanilla UI? Sure, I did! But overcame that and now it's smooth sailing. 

2 hours ago, SarahKB7 Koskinen said:

They aren't even remotely the same thing!

Space Invaders is a monochromatic 2D single player offline arcade game and Second Life is a multi-user full-colour online 3D virtual world that isn't even a game.

The only thing they share in common is that both they require electricity to operate!

So, why are you even comparing Space Invaders with Second Life?!

I think the intent of this thread has gone over your head, my fellow resident!

1 hour ago, Porky Gorky said:

SL is doing 1970’s graphics wrong, whereas Space Invaders nails it. All we have is super fantastic PBR which is the most amazing thing to look at in the history of sight. Less amazing PBR, more 70’s graphics please LL.

At least it'd make people stop complaining about performance issues on their ancient hardware. Or it won't, because the level of IT literacy among SL people frightens me.

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Posted
11 minutes ago, PekeNL said:

This thread was meant as a jab at the trend of 'What is doing -insert franchise- better than Second Life'. Truth of the matter is you cannot, or shouldn't compare SL to any other type of installable 3D virtual word because SL is simply too niche for it's own good.

Ah. I am dumb. It's a jab followed up with a good reponse. =]

I always enjoy it when Decentraland pops up myself, due to how insanely weird everything about Decentraland is.

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