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Hello, sorry in advance for my English, but I will try as is. I want to clarify if it is possible to cope with mesh deformation at altitude? I have read many posts about this in 2018, 2016, 22 years, but at that time there was no solution. Perhaps a miracle happened in 2024 and there is a solution when loading or in the settings when exporting?

Posted (edited)
27 minutes ago, animats said:

Краткое обсуждение разработчиками игр причин этого явления см . по адресу https://gamedev.stackexchange.com/questions/163936/why-loss-of-floating-point-precision-makes-rendered-objects-vibrate .

 

yes thank you I read the explanation but I want to understand if it is possible to minimize these defects. let's say an example: I make a binding to teeth this is an object repeating the shape of a tooth why is it deformed in the game at altitude, why at the same time, the avatar's tooth itself remains without deformation. and is it possible in blender when creating an object somehow to configure it so that it is identical to the object on which you are rigging?

 

Edited by LuckyLena
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