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Posted

One thing I couldn’t see on the wiki, or maybe I missed it, is there a way to restrict damage to a specific source on the region? It wouldn’t do much good say for magic based system if someone could come in with SLMC weapons and start killing people, or cheat using invisible bullets they themselves have made.

Posted

I think the idea is that combat regions with enforced rules should force entering users to accept an experience before leaving the landing zone. Then the experience script checks for whatever rules need to be enforced.

It may not be airtight, but you can do basic enforcement. An experience script can tell what you have in your hands by calling llGetAttachedList. Then it can check the list of approved weapons.

Probably not on the approved list for medieval roleplay sims.

  • Lindens
Posted
10 hours ago, animats said:

Probably not on the approved list for medieval roleplay sims.

I don't know... Next time I go up against a dragon I wouldn't mind having one of those.

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Posted
On 8/25/2024 at 2:32 PM, ItHadToComeToThis said:

One thing I couldn’t see on the wiki, or maybe I missed it, is there a way to restrict damage to a specific source on the region? It wouldn’t do much good say for magic based system if someone could come in with SLMC weapons and start killing people, or cheat using invisible bullets they themselves have made.

Wearing something that blocks all generic and impact damage will stop 99% of existing LLCS weapons, and most post-C2.0 firearms which are being developed. Ultimately though, you will be reliant on region administration making clear and restricting what kind of weaponry is allowed.

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