ItHadToComeToThis Posted August 25 Posted August 25 One thing I couldn’t see on the wiki, or maybe I missed it, is there a way to restrict damage to a specific source on the region? It wouldn’t do much good say for magic based system if someone could come in with SLMC weapons and start killing people, or cheat using invisible bullets they themselves have made.
Wulfie Reanimator Posted August 25 Posted August 25 It's not possible to restrict damage sources. Stuff like this can be handled with moderation (like other types of cheating).
animats Posted August 26 Posted August 26 I think the idea is that combat regions with enforced rules should force entering users to accept an experience before leaving the landing zone. Then the experience script checks for whatever rules need to be enforced. It may not be airtight, but you can do basic enforcement. An experience script can tell what you have in your hands by calling llGetAttachedList. Then it can check the list of approved weapons. Probably not on the approved list for medieval roleplay sims.
Lindens Rider Linden Posted August 26 Lindens Posted August 26 10 hours ago, animats said: Probably not on the approved list for medieval roleplay sims. I don't know... Next time I go up against a dragon I wouldn't mind having one of those. 2
Tactical UwU Posted August 31 Posted August 31 On 8/25/2024 at 2:32 PM, ItHadToComeToThis said: One thing I couldn’t see on the wiki, or maybe I missed it, is there a way to restrict damage to a specific source on the region? It wouldn’t do much good say for magic based system if someone could come in with SLMC weapons and start killing people, or cheat using invisible bullets they themselves have made. Wearing something that blocks all generic and impact damage will stop 99% of existing LLCS weapons, and most post-C2.0 firearms which are being developed. Ultimately though, you will be reliant on region administration making clear and restricting what kind of weaponry is allowed.
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