Love Zhaoying Posted August 2 Posted August 2 Here's a "general" thread to bring up some scattered topics about "Changes in Second Life" or: - What is now "In" that used to be "Out"? - What is now "Out" that used to be "In"? - What the heck are we talking about? Snark, humor, and disagreement are more than welcome, but I'm hoping we can get some nice points about the recent "changes". To get started.. What's in: 2K textures, PBR, AI, the next "LH Theme" What's out: Tillia (SOLD! by LL..), Blueberry ..What are we talking about? PBR, glTF, AI, Communications from the Lab (or lack of), Spicyness.. 2
gwynchisholm Posted August 2 Posted August 2 Recently ive noticed there are a surprising amount of people complaining about PBR and at this point in SL's lifespan, if your computer cant handle PBR textures its just outright time to upgrade. Its been time to upgrade for at least a decade. I play this game on an actual toaster and have yet to see PBR impact my performance in any meaningful way. For the weirdly large audience of people who are running 10+ year old integrated graphics on mid tier macbooks and stuff, its time. 4 2 1
Love Zhaoying Posted August 2 Author Posted August 2 (edited) 2 hours ago, gwynchisholm said: Recently ive noticed there are a surprising amount of people complaining about PBR and at this point in SL's lifespan, if your computer cant handle PBR textures its just outright time to upgrade. Its been time to upgrade for at least a decade. I play this game on an actual toaster and have yet to see PBR impact my performance in any meaningful way. For the weirdly large audience of people who are running 10+ year old integrated graphics on mid tier macbooks and stuff, its time. What's Out: Windows versions prior to 7 (Versions before a certain year won't run some parts of the modern installer, from what I saw..be it Python or something else.) What's In: Windows 10/11 Edited August 2 by Love Zhaoying Added "11". D'oh! 1
Love Zhaoying Posted August 2 Author Posted August 2 7 minutes ago, Charlemagne Allen said: That video has old "..News"! 1
AzureWaves Posted August 2 Posted August 2 What's in: Transparency, Clear communication What's out: Favortism, Censorship 2 1
gwynchisholm Posted August 2 Posted August 2 6 minutes ago, Love Zhaoying said: What's Out: Windows versions prior to 7 (Versions before a certain year won't run some parts of the modern installer, from what I saw..be it Python or something else.) What's In: Windows 10 I dont think Vista or XP have been able to run a functional viewer without some extremely tedious workarounds for a few years. I used to run SL on XP/Vista with the legacy viewers but they stopped working in i think 2021. I havent tried to see what still works on 7, might try that later. I run windows 8.1 with up to date firestorm without issue though. Honestly anything is better than windows 11 at this point. 1
Conifer Dada Posted August 2 Posted August 2 (edited) 42 minutes ago, gwynchisholm said: Recently ive noticed there are a surprising amount of people complaining about PBR and at this point in SL's lifespan, if your computer cant handle PBR textures its just outright time to upgrade. Its been time to upgrade for at least a decade. I play this game on an actual toaster and have yet to see PBR impact my performance in any meaningful way. For the weirdly large audience of people who are running 10+ year old integrated graphics on mid tier macbooks and stuff, its time. I have a good computer that is about 5 years old and a fast broadband connection. SL worked very well on the standard LL viewer until the PBR viewer was introduced. With the PBR viewer, rezzing went very slow, so that in a club with more than 15-20 avatars, it took 10 mins or more for everything to rez, if I was lucky. Even setting my graphics to minimum gave little or no improvement. I now use the Alchemy viewer and performance is good. Things rez reasonably quickly (in SL terms!). So I think the problem is more to do with the PBR viewer (possibly not the PBR itself but some other alteration). I definitely don't want to splash out money on a new computer only to find that the LL viewer (and Firestorm, apparently) don't work any better on it! Edited August 2 by Conifer Dada 4 1
Zalificent Corvinus Posted August 2 Posted August 2 45 minutes ago, gwynchisholm said: Honestly anything is better than windows 11 at this point. 46 minutes ago, gwynchisholm said: I run windows 8.1 1 hour ago, gwynchisholm said: Its been time to upgrade for at least a decade Ah double standards! 3 3
Janet Voxel Posted August 2 Posted August 2 36 minutes ago, Conifer Dada said: I now use the Alchemy viewer and performance is good. Things rez reasonably quickly (in SL terms!). So I think the problem is more to do with the PBR viewer (possibly not the PBR itself but some other alteration). I definitely don't want to splash out money on a new computer only to find that the LL viewer (and Firestorm, apparently) don't work any better on it! 2
gwynchisholm Posted August 2 Posted August 2 (edited) 35 minutes ago, Zalificent Corvinus said: Ah double standards! Edited August 2 by gwynchisholm 1 2
Love Zhaoying Posted August 2 Author Posted August 2 1 hour ago, gwynchisholm said: I dont think Vista or XP have been able to run a functional viewer without some extremely tedious workarounds for a few years. I used to run SL on XP/Vista with the legacy viewers but they stopped working in i think 2021. I havent tried to see what still works on 7, might try that later. I run windows 8.1 with up to date firestorm without issue though. Honestly anything is better than windows 11 at this point. Oops! I put "Windows 10" and should have put "Windows 11"! I'll edit. Thanks! 1
Love Zhaoying Posted August 2 Author Posted August 2 What's in: Mobile viewer..Ok, maybe someday! What's out: Mobile viewers that don't show PBR textures What's out: Flexi, won't work on the Mobile viewer...STILL
JeromFranzic Posted August 2 Posted August 2 (edited) 2 hours ago, gwynchisholm said: Recently ive noticed there are a surprising amount of people complaining about PBR and at this point in SL's lifespan, if your computer cant handle PBR textures its just outright time to upgrade. Its been time to upgrade for at least a decade. I play this game on an actual toaster and have yet to see PBR impact my performance in any meaningful way. For the weirdly large audience of people who are running 10+ year old integrated graphics on mid tier macbooks and stuff, its time. PBR has been around a while in the CG realm, almost 20 years I think, maybe longer! My GTX 1050 laptop with 4 GB of VRAM actually handles it well enough. The one time I maxed out PBR settings recently was at the newest Akimitsu sim that uses PBR throughout. It helped that nobody else was there, but I was getting about 15-20 FPS on average. Not too bad, considering how graphically intense that sim is. I took a nice bunch of pics there, one for the general audience in a fish tank, and a midnight movie take for mature audiences in the orangey forest cube. If you haven't been there go to it soon before it's gone! ETA: Miralume is here - secondlife://AKIMITSU/60/110/2683 Edited August 2 by JeromFranzic Added location from a recent photo trip. 1 1
Love Zhaoying Posted August 2 Author Posted August 2 4 minutes ago, JeromFranzic said: in the CG realm Computer Gaming? Computer Graphics? 1
Sid Nagy Posted August 2 Posted August 2 So this is the thread where every already to goes no more discussed item can be discussed again until it goes no more? Cool. 😎 1 1
Porky Gorky Posted August 2 Posted August 2 What’s in - The most arse-about-face implementation of PBR in the history of the Metaverse. What’s out - Hopefully the person who was in charge of it. 2 1 5
Porky Gorky Posted August 2 Posted August 2 30 minutes ago, JeromFranzic said: PBR has been around a while in the CG realm, almost 20 years I think, We’ve addressed this one allot. PBR Theory is 2004, practical implementation is 2013. 1
Aethelwine Posted August 2 Posted August 2 (edited) Flares and Flexi hair seem to be making a come back. And I am sure I read something about mullets having a revival too. Oh and the hokey pokey. ... It s in. or out.... and back in again ! Edited August 2 by Aethelwine 1
Love Zhaoying Posted August 2 Author Posted August 2 32 minutes ago, Sid Nagy said: So this is the thread where every already to goes no more discussed item can be discussed again until it goes no more? Cool. 😎 In: Complaining about new SL issues Out: Complaining about old SL issues, which I assume means replacing Prims with Sculpties, Windlight with EEP, and System bodies with Mesh. Always "In": Get off our lawns! 1
Love Zhaoying Posted August 2 Author Posted August 2 14 minutes ago, Aethelwine said: Oh and the hokey pokey. ... It s in. or out.... and back in again ! I know someone who RL sells "Hokey Pokey Cakes"!
Zalificent Corvinus Posted August 2 Posted August 2 1 hour ago, JeromFranzic said: PBR has been around a while in the CG realm, almost 20 years I think, maybe longer! WRONG! First ever game to feature any version of PBR... 2013 20 Years ago, all PBR was, was a BOOK suggesting that it *could* be used in Hollywood Minutes-per-frame CGI SFX. 1 1
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