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Posted

Lol, I have been battling this since I started in 2007.  Have googled, went through wiki, etc and have never come up with an answer. IDK, maybe using the wrong phrasing or keywords, and finally just give up and let the existing texture remain :(

Perhaps someone here can be of help.

I have an existing wall in a house and hate the texture.  I have other textures to use to replace, but the texture is always to big.  I fool around with the repeat setting and always end up with tiny horizontal lines, no matter how I fool around with the numbers.  Any suggestions, or am I trying to change things using the wrong setting?

Thanks for any help & info :)

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Posted

I'm not sure exactly what you are describing, but it sounds like you are changing the Y dimension of the texture excessively  Making the number small will expand the texture until you get to 0.0.  If you keep on going, the number will become more and more negative so the Y dimension will shrink again (but be upside down).  If you overdo it, the texture will end up squished into a stack of really thin images... horizontal lines.  The same thing would happen if you started with a positive Y value and kept increasing it way too much.

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Posted

Ugh, I don't see anything that shows a Y value.  Before I start the texture print is too large.  On the pictured Gyazo, the number of repeats (2.49999) is the original for the wall texture when I rezzed the house.  Firestorm-Releasex64 7.1.9.74745 - Kylie Jaxxon (gyazo.com)

This is what I'm looking at and changing, where it says repeats per meter.  It is now showing 2.49999.  I have tried changing the number before the decimal point (2) higher and/or lower, the print on the texture is still not right.  Then I try to adjust the number after the decimal point.  Still can't get it correct and always ends up with thin lines :( 

Firestorm-Releasex64 7.1.9.74745 - Kylie Jaxxon (gyazo.com)

 

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Posted

OK, in your viewer, the dimension I'm calling Y is called "H" (for Height).  It looks like yours is 1.0, which is "normal", so ignore my guess. 

It does look like the texture you are applying to wall is not a tiled texture, though, so there are faint horizontal white lines where each repeat of the texture ends and doesn't quite match with the next repeat above it. Maybe that's what you meant anyway. There's not much you can do about that except buy tiled textures.

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Posted (edited)
24 minutes ago, Kylie Jaxxon said:

LOL, here is the different results I get on the two side walls :(

Firestorm-Releasex64 7.1.9.74745 - Kylie Jaxxon (gyazo.com)

You may have more luck working out what's going on with the repeats if you try using a UV template type texture (see thumbnail below) rather than something with more subtle repeating patterns, that way you can more easily see how changing the H and V Scale values in the build window alters texture placement on the wall.

uvtemplate.thumb.png.b59c03f4124cea2c9d83844bac99095c.png

You didn't mention if the wall was mesh or prim but if it's mesh then it could be down to some weird UV mapping?

Edited by Fluffy Sharkfin
typo
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