bigmoe Whitfield Posted July 27 Posted July 27 So I'm working on a silly light thing for a water display I'm trying to put together, I am including this video because I'm confused on something it seems the projectors are leaving white boxes on the shiny surface and I can not make them go away... is this just the way it is or am I missing something to make this happen?
Frionil Fang Posted July 27 Posted July 27 All point lights including projectors cause glare on shiny surfaces. It seems with the PBR rendering the Blinn-Phong glare is massive compared to how it used to be: red is a point light, white is a projector (you can see the projector image on the surface). Material is black tint, white specular, 255 255 gloss/environ. But you can circumvent it in two ways: turning gloss to 0 (or specular color to black) has this result: Alternatively: use a PBR material; they will have glare, but it's much smaller, but also the spotlight texture won't be projected on the surface (1 metallic/0 roughness): 1
bigmoe Whitfield Posted July 27 Author Posted July 27 1 hour ago, Frionil Fang said: All point lights including projectors cause glare on shiny surfaces. It seems with the PBR rendering the Blinn-Phong glare is massive compared to how it used to be: red is a point light, white is a projector (you can see the projector image on the surface). Material is black tint, white specular, 255 255 gloss/environ. But you can circumvent it in two ways: turning gloss to 0 (or specular color to black) has this result: Alternatively: use a PBR material; they will have glare, but it's much smaller, but also the spotlight texture won't be projected on the surface (1 metallic/0 roughness): Thank you! I shall tinker and try these fixes!
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