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Posted

Something that occurs to me reading this is that if there are 'lots of free (or really cheap) items in the MP that serve that same purpose', then it must be really easy to make them.  I wonder how?  I'm a bit concerned that SL is moving to being a 'tech' vs 'nontech' place where you HAVE to buy everything.  When I joined you could make your own.  It's a pity we have lost that.

Posted
On 7/21/2024 at 1:29 AM, Anna Nova said:

Something that occurs to me reading this is that if there are 'lots of free (or really cheap) items in the MP that serve that same purpose', then it must be really easy to make them.  I wonder how?  I'm a bit concerned that SL is moving to being a 'tech' vs 'nontech' place where you HAVE to buy everything.  When I joined you could make your own.  It's a pity we have lost that.

Ankle locks are pretty much just an animation set to the highest priority.. If you can create an animation you can make your own. :)

Posted
On 7/21/2024 at 9:29 AM, Anna Nova said:

I'm a bit concerned that SL is moving to being a 'tech' vs 'nontech' place where you HAVE to buy everything.

We're already there when users don't even know how simple stuff like an ankle lock works.

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Posted
On 7/21/2024 at 7:29 AM, Anna Nova said:

Something that occurs to me reading this is that if there are 'lots of free (or really cheap) items in the MP that serve that same purpose', then it must be really easy to make them.  I wonder how?  I'm a bit concerned that SL is moving to being a 'tech' vs 'nontech' place where you HAVE to buy everything.  When I joined you could make your own.  It's a pity we have lost that.

Same as it ever was. You just make a simple animation that overrides everything else, there's a priority system that you use for this.

You can get the skeleton files here: https://wiki.secondlife.com/wiki/Project_Bento_Resources_and_Information

Use whatever tool to make it. I believe there's even an old free tool called Qavimator that would probably work for this simple purpose. https://wiki.secondlife.com/wiki/How_to_create_animations

Then you script an attachment that plays the animation you created, ideally on a timer since how SL animations work is kinda dumb and you need to repeat them so everyone can see.

 

 

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