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what is a faux rezz box


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The Rezz-Faux system rezzes permenant prims.  Its primarily designed to pack up large builds where some of the parts are too far apart to be linked together into a single object.  Also useful where you have a building that uses phantom prims for sculpties or stairs. 

A temp rezzer or 0 prim rezzer, renders temporary prims that disappear.  While the idea of saving on your prim count by using a zero prim rezzer is intriguing they do have their limitations.  If you sit on a temp prim, it becomes permanant so using it for furniture is not a good idea.  And you will get a blinking effect at times where your temp rezzed objects disappear and reappear.  And because the temp rezzer is constantly re-rezzing your objects, it has a negative effect on sim performance.

Hope that helps.  Bottom line for me is that having a Rezz-Faux system as a builder is a life-saver and worth having.  The temp rezzers are not all that interesting except for things like fish tanks and flowers.

--Cinn

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The Rezz-Faux system rezzes permenant prims.  Its primarily designed to pack up large builds where some of the parts are too far apart to be linked together into a single object.  Also useful where you have a building that uses phantom prims for sculpties or stairs. 

A temp rezzer or 0 prim rezzer, renders temporary prims that disappear.  While the idea of saving on your prim count by using a zero prim rezzer is intriguing they do have their limitations.  If you sit on a temp prim, it becomes permanant so using it for furniture is not a good idea.  And you will get a blinking effect at times where your temp rezzed objects disappear and reappear.  And because the temp rezzer is constantly re-rezzing your objects, it has a negative effect on sim performance.

Hope that helps.  Bottom line for me is that having a Rezz-Faux system as a builder is a life-saver and worth having.  The temp rezzers are not all that interesting except for things like fish tanks and flowers.

--Cinn

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A faux rez box is a container.  You put unlinked items in it and they are stored in their relative positions, just as if you had picked them up as a coalesced object.  When you rez them again, they are still in their relarive positions and you can manoever them until you have them placed where you want on your land.  Builders use faux rez systems for packaging houses and other large structures that they cannot link.  There are several popular faux rez systems.

A temp on rz system is just what it says.  A simple one makes a temporary copy of its contents appear in world when you activate it.  The newly-rezzed objects remain in world for about 50-60 seconds and then disappear  -- hence the word "temporary".  A scripted temp rez system can create items with much shorter (or longer) lifetimes.  These are useful for some shop owners who don't have a large enough prim allowance to display permanent copies of everything they sell, but would like to let buyers see what they are getting before they commit to paying.  Temp on rez systems can also be abused, unfortunately, by pushing a sim very close to its total prim allowance (temp-rez objects are counted in a different way from permanent items.  See the warnings at https://wiki.secondlife.com/wiki/PRIM_TEMP_ON_REZ ).  This can create nasty lag in a sim, which is why many sim owners forbid them. 

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Rez-Faux is just one particular brand name for a packing/rezzing system, just like Liquid Rez or Jack-In-The-Box or many others.

They are usually used to pack buildings but can be used for for anything that doesn`t all link together and it makes it easy to rezz them and move them into place together,  instead of messing around selecting multiple pieces and trying to position them.

Temporary rezzers are slightly different, they rezz a a temporary object, which can only exist for 1 minute, so it keeps refreshing to make it appear like the object is always there.

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