Jump to content
  • 0

Partially transparent texture makes whole sculpty semi-transparent?


You are about to reply to a thread that has been inactive for 3603 days.

Please take a moment to consider if this thread is worth bumping.

Question

  • 0

The texture has an alpha channel. And this channel interacts differently with glow, full bright, and having the gpu get confused over which alpha is actually in front of the other.

This is a common graphic issue in SL and other platforms. Some games have this same issue as well.

 

The trick in developing with alpha is to know where to use it, and when not to.

Typically using alpha image in front of a solid background will work.

So for example, to create a wall with one part shiny and another part with a normal matted look. You will have a background prim that has shine on. And your alpha image just above it.

However if you turn on glow, it will show past the matted part making an odd appearance. Useful for some looks but not others.

But the point is the solid shiny under-layer prim will block other alpha images behind it. Making your wall appear normal at the cost of 2 prims.



Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 0

The texture has an alpha channel. And this channel interacts differently with glow, full bright, and having the gpu get confused over which alpha is actually in front of the other.

This is a common graphic issue in SL and other platforms. Some games have this same issue as well.

 

The trick in developing with alpha is to know where to use it, and when not to.

Typically using alpha image in front of a solid background will work.

So for example, to create a wall with one part shiny and another part with a normal matted look. You will have a background prim that has shine on. And your alpha image just above it.

However if you turn on glow, it will show past the matted part making an odd appearance. Useful for some looks but not others.

But the point is the solid shiny under-layer prim will block other alpha images behind it. Making your wall appear normal at the cost of 2 prims.



Link to post
Share on other sites
You are about to reply to a thread that has been inactive for 3603 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...