Herpes Melodie Posted July 1, 2011 Share Posted July 1, 2011 Hello everyone,I am almost certain I am doing something wrong here and would like to know what it is :)Below you will see a screenshot of my model in Maya. I can't walk through the open part of my model. I checked the Phyics box and uploaded the same model as I used in the other tabs. No materials or fancy stuff in Maya, just a simple model.What am I doing wrong? Link to comment Share on other sites More sharing options...
Gaia Clary Posted July 1, 2011 Share Posted July 1, 2011 Assuming you provided an appropriate physics shape, did you switch the Physics trype from "Convex Hul" to "Prim" after you have rezzed your object ? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted July 1, 2011 Share Posted July 1, 2011 Did you set the physics shape type to "Prim" in the dropdown on the Features tab of the edit dialog? If you don't do that you will get the default convex hull physics shape which does not, by definition, have any holes in it. :matte-motes-oh-rly: Gaia is too fast. Link to comment Share on other sites More sharing options...
arton Rotaru Posted July 1, 2011 Share Posted July 1, 2011 Go to the Features tab in the edit floater and set Prim Type from Convex Hull to Prim. This should do the trick if you haven't simplified your physics mesh to much in the upload floater. Edit: 3rd :matte-motes-nerdy: Link to comment Share on other sites More sharing options...
Herpes Melodie Posted July 1, 2011 Author Share Posted July 1, 2011 Heya Gaia, No I didn't. Just did it and it works. If I would create more detailed stuff, should I make a physics-only model? Or will the regular model be alright for physics. Also, does the physics model effects the prim count? And .. last question I promise ... if I would create a seperate physics model, I can work with very basic and solid shapes and open gaps where I want parts closed and open? Thanks for the quick reply, by the way - its a record! edit: must be rush our, 3 more replies while I wrote this reply haha. Big thanks of course to everyone who is willing to help Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted July 1, 2011 Share Posted July 1, 2011 Herpes Melodie wrote: Heya Gaia, No I didn't. Just did it and it works. If I would create more detailed stuff, should I make a physics-only model? Or will the regular model be alright for physics. Also, does the physics model effects the prim count? And .. last question I promise ... if I would create a seperate physics model, I can work with very basic and solid shapes and open gaps where I want parts closed and open? Thanks for the quick reply, by the way - its a record! edit: must be rush our, 3 more replies while I wrote this reply haha. Big thanks of course to everyone who is willing to help Yes, a heavy physics shape can make the object more prim heavy. There are three cost metrics: streaming, physics and server. The prim cost (or prim equivalence) will be the higher number of the three. You can read more about it in this thread. As for the simple physics shape, yes you could do that. Link to comment Share on other sites More sharing options...
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