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Physics problem.


Herpes Melodie
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Hello everyone,

I am almost certain I am doing something wrong here and would like to know what it is :)

Below you will see a screenshot of my model in Maya. I can't walk through the open part of my model. I checked the Phyics box and uploaded the same model as I used in the other tabs. No materials or fancy stuff in Maya, just a simple model.

What am I doing wrong?

Untitled.png

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Heya Gaia,

No I didn't. Just did it and it works.

If I would create more detailed stuff, should I make a physics-only model? Or will the regular model be alright for physics. Also, does the physics model effects the prim count? And .. last question I promise ... if I would create a seperate physics model, I can work with very basic and solid shapes and open gaps where I want parts closed and open?

Thanks for the quick reply, by the way - its a record!

 

edit: must be rush our, 3 more replies while I wrote this reply haha. Big thanks of course to everyone who is willing to help :)

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Herpes Melodie wrote:

Heya Gaia,

No I didn't. Just did it and it works.

If I would create more detailed stuff, should I make a physics-only model? Or will the regular model be alright for physics. Also, does the physics model effects the prim count? And .. last question I promise ... if I would create a seperate physics model, I can work with very basic and solid shapes and open gaps where I want parts closed and open?

Thanks for the quick reply, by the way - its a record!

 

edit: must be rush our, 3 more replies while I wrote this reply haha. Big thanks of course to everyone who is willing to help
:)

Yes, a heavy physics shape can make the object more prim heavy. There are three cost metrics: streaming, physics and server. The prim cost (or prim equivalence) will be the higher number of the three. You can read more about it in this thread.

 

As for the simple physics shape, yes you could do that.

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