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Posted

Does anyone have any experience with tattoos making in substance painter?

The problem I have:

The head/body has a standard material. I used the shader which supports opacity and made the head/body material completely transparent.

The problem is, when I import a texture which has the tattoo in black and transparent background, the transparent background on the image makes the layer under opaque.

For example its a 2kx2k texture black on transparent...this creates a visible square of the layer below. The tattoo is visible, but so is the body where the tattoo texture is.

I have also tried painting it, it works but even at 2k resolution it creates white bleeding around my strokes.

Does anyone have any idea how to make tattoos work in SP and how to export them?

Or its necessary to use photoshop to fix the transparency?

Thanks!

Posted

I have to admit I never made any tattoos for the avatar. So please forgive me if the following isn't of any help.
But since there aren't any replies still, I gave it a quick shot and have put together a couple of screenshots.

To make life easier for me, I used the glTF PBR Metallic Roughness output template, and just uploaded the base color map into SL.
Of which I made a new tattoo clothing layer.

SP-Tattoo01.thumb.jpg.95857aaac8ae06e5dae99dc100721313.jpgSP-Tattoo02.thumb.jpg.195e918ead83d6f7e74a7c2c3dcb4c8d.jpgSP-Tattoo03.thumb.jpg.a270d8fe7579678c5b76bce5632f499e.jpgSP-Tattoo04.thumb.jpg.173b31bcd90460c87dc1b41fbe5e5dca.jpgSP-Tattoo05.thumb.jpg.28b29915114713eff27c6b4c111d799b.jpgSP-Tattoo06.thumb.jpg.222a0836361d7b08064923923fd0bd5b.jpgSP-Tattoo07.thumb.jpg.bfefcc2f8232829d35934f63d1b809dc.jpg

 

 

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