guY Ralior Posted June 28, 2011 Share Posted June 28, 2011 If LOD groups are created within Maya and you set the LOD switching to wear you want it, does the SL uploader recognize that or does the SL engine have its own LOD switching set so that you cannot have any control over it? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted June 28, 2011 Share Posted June 28, 2011 Extremely sensible question. Unfortunately the mechanism is built-in and based only on object-size/camera-distance ratio. Have a look at CTS-631 for discussion of the problem and a possible remedy. That is a lot simpler than setting each of the switches independently, but could be a precursor to that. Link to comment Share on other sites More sharing options...
guY Ralior Posted June 28, 2011 Author Share Posted June 28, 2011 Agreed and Gaia made a good comment on the fact that if a owner (non-creator) needed to make a size adjustment on the mesh that the creator did not intend with his pre set up LOD group then adjustment at upload would be a good thing as well as having it available for read from the .dae file. Link to comment Share on other sites More sharing options...
Marcthur Goosson Posted June 28, 2011 Share Posted June 28, 2011 guY Ralior wrote: If LOD groups are created within Maya and you set the LOD switching to wear you want it What do you mean by this? Is this a maya tool or export function? Thanks Link to comment Share on other sites More sharing options...
guY Ralior Posted June 28, 2011 Author Share Posted June 28, 2011 I guess you would call it a function of Maya. If you navigate on your edit tab to Level of Detail you will find group and ungroup. If you create a LOD group you can adjust the distance at which the camera will switch between the different LODs, the default setting is probably a little farther than what you would want it normally. Link to comment Share on other sites More sharing options...
Marcthur Goosson Posted June 28, 2011 Share Posted June 28, 2011 And I thought I pushed all the buttons last 3 years :-) Seems te be an endless supply of possibilties in maya. Thanks for the tip ! Link to comment Share on other sites More sharing options...
guY Ralior Posted June 28, 2011 Author Share Posted June 28, 2011 Absolutely Marcthur just when you think you found just about every function. another will pop up and your like why couldn't I have found that a way long time ago Link to comment Share on other sites More sharing options...
Angel Alphaville Posted June 29, 2011 Share Posted June 29, 2011 ... Link to comment Share on other sites More sharing options...
Drongle McMahon Posted June 29, 2011 Share Posted June 29, 2011 Needless to say, I disagree. Inclusion in the same file is merely a convenience, while the ability to control LOD switch distance has a large effect on the streaming cost part of the PE of the model. Controlling PE cost is the most evident concern of most participants in this forum. Furthermore, if you read the OP, you will see there is nothing there about single vs multiple files, and that it explicitly says the concern is to be able to control the LOD switch distances. The referenced jira discusses exacly that point and offers a part-way means of doing that with minimal coding effort. There is another very old jira requesting inclusion of LOD meshes in a single file, but I'll let you find that for yourself. Link to comment Share on other sites More sharing options...
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