velvetgurl Posted December 3, 2023 Share Posted December 3, 2023 hi all is there anyway to make glb files without a 3d model , as i have found most tutorials on YouTube you have to use a 3d model in blender, which means that because i have not made a 3d model from scratch i cannot make the files i want to , ie clothing textures and there is not much in the way of full perm models in sl market place so you can save them as obj ie full perm ones thanks for the help if anyone can advise me cheers Link to comment Share on other sites More sharing options...
arton Rotaru Posted December 3, 2023 Share Posted December 3, 2023 36 minutes ago, velvetgurl said: hi all is there anyway to make glb files without a 3d model , as i have found most tutorials on YouTube you have to use a 3d model in blender, which means that because i have not made a 3d model from scratch i cannot make the files i want to , ie clothing textures and there is not much in the way of full perm models in sl market place so you can save them as obj ie full perm ones thanks for the help if anyone can advise me cheers Maybe https://aiaicapta.in/gltf-packer/ something you are looking for? You just insert the texture maps and it will make a glTF file. (I haven't used the packer myself, but it is made by a Second Life resident, and what I hear is that it does work great.) 1 Link to comment Share on other sites More sharing options...
velvetgurl Posted December 3, 2023 Author Share Posted December 3, 2023 41 minutes ago, arton Rotaru said: Maybe https://aiaicapta.in/gltf-packer/ something you are looking for? You just insert the texture maps and it will make a glTF file. (I haven't used the packer myself, but it is made by a Second Life resident, and what I hear is that it does work great.) thank you so much Link to comment Share on other sites More sharing options...
velvetgurl Posted December 3, 2023 Author Share Posted December 3, 2023 1 hour ago, arton Rotaru said: Maybe https://aiaicapta.in/gltf-packer/ something you are looking for? You just insert the texture maps and it will make a glTF file. (I haven't used the packer myself, but it is made by a Second Life resident, and what I hear is that it does work great.) tryed it only works with jpg files even then it don't generate the images i tried targa , as well worth a try thank you Link to comment Share on other sites More sharing options...
arton Rotaru Posted December 3, 2023 Share Posted December 3, 2023 (edited) 31 minutes ago, velvetgurl said: tryed it only works with jpg files even then it don't generate the images i tried targa , as well worth a try thank you The glTF Specification supports only JPG and PNG. So for lossless textures we are going to use PNG files for PBR materials. I never was a fan of PNG either, always worked with TGA, but it is what it is. What can be done is to pack the targa textures into the metallic-roughness map yourself in an image editor. red channel = occlusion, green channel = roughness, blue channel = metallic. upload the images into SL as textures and drop those into a new material that can be created in-world as well. Edited December 3, 2023 by arton Rotaru 1 Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted December 4, 2023 Share Posted December 4, 2023 (edited) The GLTF packer assumes you already have a full set of PBR textures, just to be clear. If you want to create new PBR materials, you need some kind of other software (like Blender or Substance Painter) to design your material first (or just download free ones), then put them into the GLTF packer so you can upload them to SL as a ready-to-use material. Edited December 4, 2023 by Wulfie Reanimator 1 Link to comment Share on other sites More sharing options...
velvetgurl Posted December 4, 2023 Author Share Posted December 4, 2023 15 hours ago, arton Rotaru said: The glTF Specification supports only JPG and PNG. So for lossless textures we are going to use PNG files for PBR materials. I never was a fan of PNG either, always worked with TGA, but it is what it is. What can be done is to pack the targa textures into the metallic-roughness map yourself in an image editor. red channel = occlusion, green channel = roughness, blue channel = metallic. upload the images into SL as textures and drop those into a new material that can be created in-world as well. thank you so much awesome reply Link to comment Share on other sites More sharing options...
velvetgurl Posted December 4, 2023 Author Share Posted December 4, 2023 10 hours ago, Wulfie Reanimator said: The GLTF packer assumes you already have a full set of PBR textures, just to be clear. If you want to create new PBR materials, you meed some kind of other software (like Blender or Substance Painter) to design your material first (or just download free ones), then put them into the GLTF packer so you can upload them to SL as a ready-to-use material. thanks wulfie all this advise is very useful cheers Link to comment Share on other sites More sharing options...
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