Herpes Melodie Posted June 26, 2011 Share Posted June 26, 2011 Hello everyoneI was wondering which program you use to sculpt hard surfaces. I'm using Mudbox at the moment, but each time when I import a model from Maya to Mudbox it smooths out the hard edges. This can be fixed in Maya by adding more resolution or in Mudbox by hardening the edges I guess, but if you add another subdivision lvl everything is smooth again and it drives me mad D:So what about Zbrush? I have zero experience with it but was reading Zbrush can sculpt hard surfaces. Can somebody confirm this? Also, does it smooth out your models or does it appear in Zbrush the same as how it does in Maya?Also, I was wondering if I did my shading process right. In order to prevent that my textures look flat I Batch Bake (mental ray) light maps. Because my model textures are usually 1024 x 1024 and light maps 512 x 512 (saves render time) I throw everything in Photoshop and finish it there.And lastly, how to create, or imitate, the effect of very detailed surfaces in SL. We cant use normal maps to do this, but we cant make the file size to big neither. I tried desaturating my normal maps then putting them on over my other textures in photoshop as some sort of improvised 2d displacement map but this doesn't always gives the desired effect. How do you tackle this?Thanks in advance, Link to comment Share on other sites More sharing options...
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