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Sometimes sounds are tinny right after teleporting to new area


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Just what it says, sometimes sounds are tinny right after I have teleported to a new area.

For example Green Story it happens. Tinny rain sounds horrible.

I have a workaround that "fixes" it but wondering what it might be related to?

Workaround:

  • teleport to location.  Sound is tinny.
  • teleport somewhere else
  • teleport back to location, sound is perfectly fine.

If for some reason I can't teleport away and back, I have to turn off the sound because it sounds awful.

I use Firestorm viewer but not sure if that is related.  I could check using the Second Life viewer if asked.

I have had this with several areas today.  I've been going to very rainy (so lots of sounds playing) areas so it might be related to the amount of sounds playing in each area?

 

 

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Does it get better after waiting for things to load in? I could only presume this is bandwidth related and while the rest of the space is loading in, audio is being streamed at a lower bitrate to prioritize loading in objects and textures and such.

It would also explain leaving and coming back helping, as a decent bit of the place would already be in cache and would be quicker to load the second time around, meaning audio bitrate wouldn’t have to be cut.

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