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Detecting Voice


2toe Bigboots
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Short answer: No.

Long answer: Noooooooooooo.

The best you can do is to detect if the dedicated voice anims are played, meaning that the AV is talking. Altho, all I know about these anims is that they exist and are used by some voice gestures in the library. I cannot garanty that they are ever played. I don't use voice, my accent sounds better with a keyboard.

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I am afraid that the oo and aah morphs are not regular animations, they are viewer effects and LSL cannot see them.

We can make custom gestures with the same triggers that the standard voice gestures use, and that way voice can send chat commands to scripts. There is not a way to do it in LSL if a person is not runnign those gestures.

It is possible to do this with a bot, there are libopenmetaverse clients can piggy back on the SLVoice from 1.23, you can look at their source to learn how the interface works.

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  • 4 years later...

this could be achieved using a bot that is controled via HTTP (e.g. control messages to and from LSL script between bot).  A bot could detect the voice channel usage and then LSL can be used to take action on the avatar.

For example, eject or ban them from the parcel until they stop using voice (e.g. until it is their "turn").

That sort of thing.

However, while it may be possible to do it using a bot, would you really want to?

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