hibit Spad Posted June 23, 2011 Share Posted June 23, 2011 Holy UV mao Batman, Blender just go a new update to 2.58 http://www.blender.org/development/release-logs/blender-258/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Blender3d+%28Blender3d.org%3A+Latest+News%29 Looks like lots of bug fixes and a few other nice things. 1 Link to comment Share on other sites More sharing options...
Gaia Clary Posted June 23, 2011 Share Posted June 23, 2011 It is real fun to work with Blender 2.58 and almost everything i touched so far has improved and become more intuitive (imho). Sadly some features are not yet fully finished, but it looks like we can hope for next release: Collada-support is still not fully implemented. So the problems with rigged meshes are still not fully solved. And still only the full scene is stored into the Collada-files. Also Blender 2.5 implements Collada-1.4.1 while SL currently only support Collada-1.4 (but i guess LL is working on it) I am positively looking forward into the near future ;-) 1 Link to comment Share on other sites More sharing options...
Chodai Yoshikawa Posted June 23, 2011 Share Posted June 23, 2011 Hi all, Good news indeed. Better news is that they have assigned a GSOC student to look at the COLLADA export issues raised by many in regard to armatures (NODE-JOINT in COLLADA speak). If anything comes of that is another question :-) On 1.41 vs 1.4 ..the press release from Khronos contains this "July 05, 2006 COLLADA 1.4.1 is an update to the COLLADA 1.4.0 XML Schema namespace. The update fixes issues reported by users without adding new features and is backward compatible with the existing 1.4.0 schema..." So in theory they should be compatible. Normal mesh seems fine so far when exported from Blender2.58. I think the rigging issues come from how blender interprets the armature when converting. The older 2.49b exporter seems to export armatures with NO rotations in the avatar description. ie: Uses translations only to describe the NODES of the skeleton. Blender 2.5x seems to export with rotations as if each node is a vector that has to be pointed in the right direction explicitly. Cho Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted June 23, 2011 Share Posted June 23, 2011 I've been using Blender 2.57b to make all my experiments that I've uploaded to the beta grid lately. So far, I haven't had any issue with static mesh. Of course, rigged mesh still are a no go for the new Blender. Hopefully, it will be sorted by 2.6. Link to comment Share on other sites More sharing options...
Scope Posted June 24, 2011 Share Posted June 24, 2011 Man.. I look in there every other day so thanks for the heads-up. I spent some time trying to get background images to stick, I write here in the hope it's fixed while it comes in. Link to comment Share on other sites More sharing options...
Imaze Rhiano Posted July 8, 2011 Share Posted July 8, 2011 I downloaded Blender 2.58.1 couple days ago. I still can't find export selected function and rigged mesh export still seems to be bugged by 90 degree rotation bug (feature). Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted July 9, 2011 Share Posted July 9, 2011 Which build from graphicall did you download? Link to comment Share on other sites More sharing options...
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