Trudi Andel Posted June 22, 2011 Share Posted June 22, 2011 hello :-)i'm in needs of super tiny sculpts... so i take my sculpt map in photoshop, add a grey layer on it and reduce the opacity about 70% to obtain the tiny sculpt, i save as bmp but the tiny sculpt result very fuzzy in sl, not smooth at all like the original sculpt was.. is there a way to reduce the fuzziness? and/or an other way to make tiny sculpts? thanks in advance Link to comment Share on other sites More sharing options...
Marielle Caerndow Posted June 22, 2011 Share Posted June 22, 2011 I fear the answer is 'no'. Adding the grey-layer gives you the wanted of reducing the sculpty's size, but also has the side effect that it reduces the color-space/-range and this leads in reduced precision in-world. Link to comment Share on other sites More sharing options...
Trudi Andel Posted June 22, 2011 Author Share Posted June 22, 2011 noooo it's impossible must be a way.... i see out there beautiful tiny prims than nothing have to do with my fuzzy ones lol thanks for your reply anyone else? tips? tricks? Link to comment Share on other sites More sharing options...
Josh Susanto Posted June 22, 2011 Share Posted June 22, 2011 Don't use arbitrary gray layers. The data you're neutralizing is on a 256 increments RGB scale. 50% is your best bet; after that, proportions like 25%, 75%, etc. Also, why do you think you need to use gray layers at all? Link to comment Share on other sites More sharing options...
Trudi Andel Posted June 23, 2011 Author Share Posted June 23, 2011 hmm using gray layers isn't the way to reduce sculpts into tiny? i read also that i can use a curve and reduce the white... dunno i'm just trying to get the best way :-) Link to comment Share on other sites More sharing options...
Josh Susanto Posted June 24, 2011 Share Posted June 24, 2011 How tiny do they need to be? Most of the graylayering of which I'm aware is used just to force the visual limits of the sculpt to approximate the physical limits of the sculpt. Link to comment Share on other sites More sharing options...
Trudi Andel Posted June 24, 2011 Author Share Posted June 24, 2011 well let's say jewerly size... i'm making a watch...i see other people creations are nice even being that small, even zooming on them, mine get just fuzzy ( Link to comment Share on other sites More sharing options...
Josh Susanto Posted June 24, 2011 Share Posted June 24, 2011 Some jewelry that you think is sculpted may actually be regular prims. Try cutting some of them down as far as you can at 10m and then see what happens when you shrink them all the way down. Link to comment Share on other sites More sharing options...
Madeliefste Oh Posted June 28, 2011 Share Posted June 28, 2011 I make them with an opacity to 75% and they still stay in good shape. I think we use the same method, but anyway here is a tutorial how I do it. It might have to do with the texture format maybe. I upload them to SL as 32bit tga file. And that doesn't give a problems of blurriness. What format did you use for your tiny? And also make sure that, when you upload the sculpt map to SL again, you use lossless compression during the upload process. Link to comment Share on other sites More sharing options...
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