animats Posted April 18 Share Posted April 18 Suddenly, there are more viewers. Many are not based on the Linden code. There's the Unity-based viewer, there's a new viewer written in C#, and there's my viewer written in Rust. Plus LL's new mobile viewer. We need some place to discuss the obscure technical issues of inter-operating with Linden Lab and Open Simulator servers. Where should something like that be? Here, or do we need a forum outside the LL systems? Dull and boring stuff like: Exactly what info needs to be sent to the server to tell it what the viewing frustum is. There's a body position and orientation, a head position and orientation, and a field of view message. This tells the simulator what the viewer needs to know about. How do those all interact with the interest list and with object kill messages? I've noticed that my field of view is set too narrow, and when moving objects are near the edge of the screen, they get updated less frequently. How much effect does the direction you're looking have on the interest list? What happens when the viewpoint is moving? Good coordination between viewer and server on this is important to good performance. Exactly what the rules for terrain elevation vs. terrain texture are. They're not quite what the documentation says they are. Different viewers show different ground textures for the same region. Exactly how varregions (sizes other than 256x256) work in Open Simulator. What are the allowed cases for mixed region sizes? How do you find adjacent regions when the edges are of different length? Does that even work? This is an exciting time for SL/Open Simulator technology. More people are doing serious development. The metaverse hype had an effect. 3 1 Link to comment Share on other sites More sharing options...
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