Jump to content

Recommended Posts

I have my first thread in here but videos and images are missing. I'll be sharing with you step by step via uploaded images, on how I make tattoos. 

Choose your favorite art program. I'll be using Photoshop CC for this how to, on creating simple font tattoos. I'll be working with the SL UV Maps, which you'll be able to download.

The next reply to this thread will be the beginning of this tutorial. Follow this thread to stay tuned and to bookmark it.

If you have any questions, please be detailed in your inquiries. You may direct message me or reply to this thread.

Edit: I've decided I'll make more tutorials within this thread. After each tutorial, another will come below it in this same thread.

Edited by Kytteh Wytchwood
  • Like 1
  • Thanks 2
Link to comment
Share on other sites

Posted (edited)

Step 1: Download the upper sl uv map.

I found a revised version but unfortunately unable to credit the creator of it since the blog has been removed. The blogspot name is Hell House Studios.

The resolution of this sl uv map has been resized by me to 4096 by 4096(width and height) with 1200 pixels per inch(ppi).

This resolution size is what I use for every tattoo I make, fonts and designs.

 

 

sl uv map upper revised - 4096.png

Edited by Kytteh Wytchwood
Link to comment
Share on other sites

Posted (edited)

Step 2: Open the upper revised sl uv map into your art program of choice.

Double click the name of the layer and rename to upper uv map.

Create a new layer with the plus sign or however you do it in your art program.

Rename this layer to font.

 

UPPER UV MAP PS.png

Edited by Kytteh Wytchwood
  • Thanks 1
Link to comment
Share on other sites

Posted (edited)

Step 4:

Select the white color and then click the font tool.

Select the font layer.

Choose your favorite font from the font name dropdown menu.

Click in the middle of the map, type love in lowercase 

Select font size to 24 pt.

Press the checkmark at the top to finalize your text input.

Click the move tool and move the word love to the chest area on the uv map.

Hide the solid color and upper uv map layers by pressing the eye icon next to each layer.

Press CTRL ALT i to open image size.

Change only the ppi of 1200 to 300 and change the resample to bilinear in the drop down menu.

Changing only the ppi transforms both the width and height to 1024.

Press enter or click ok to save and leave this menu.

Click File>Export>Quick export as PNG

Name it love 100 and click Save.

 

 

love on chest.png

love font ready for export.png

Edited by Kytteh Wytchwood
Link to comment
Share on other sites

Posted (edited)

Step 5:

Open SL viewer or 3rd party viewer.

Use a pose stand or a pose or a pose animation from your head or body hud that makes your avatar stand with arms down.

Get as close as you can to the upper chest without the mesh clipping in the view.

Open your inventory window and open the Body Parts folder.

Create a new folder(right click body parts folder to create a new folder) and name it Love font tutorial.

Right click this folder and select New Clothes>New Tattoo

Rename the new tattoo to love tutorial.

Right click the love tutorial tattoo and select Add.

Click the Recent tab at the top of your inventory window.

Press CTRL U to open your file window and open the folder that has the love 100

Select love 100 and click Open.

In the SL upload window that pops up, click Upload.

Right click the new texture and select Cut

Click the Inventory tab and paste into your love tutorial folder.

Right click the folder and select Paste.

Right click the worn tattoo and select Edit.

Push the edit tattoo window next to your inventory window.

Drag the texture you uploaded to the Upper Tattoo square.

Click the Save button top left of the edit window.

There is some jagged edges but this is normal on mesh bodies as it stretches the texture.

I have pulled away some on the 3rd photo so you can see how it would look to other people.

The 100 in the file name means 100 opacity.

Open photoshop or your favorite art program.

Select the font layer and change the opacity to 50%.

Name the 50% tattoo to love 50.

Repeat the same steps to save to your computer and upload to SL.

Fourth image shows the love tattoo at 50%.

 

 

 

editing tattoo window.png

love tat on body.jpg

love tat further away.png

love tat 50.png

Edited by Kytteh Wytchwood
  • Like 2
  • Thanks 1
Link to comment
Share on other sites

  • 2 weeks later...

Hello everyone. I've decided it makes more sense to create new threads for different tutorials. By doing it this way, the people who viewed this first tutorial, will know I made a new one and will look into the 2nd thread instead of coming into this one. Thank you to those who viewed this tutorial and I hope it helped you in your creations! :)

Link to comment
Share on other sites

  • 3 months later...
On 7/13/2023 at 10:45 PM, JaclynFashion said:

Hi there. Thank you for the link but I think the revised uv map is more friendly to the eyes. Replies to this thread should be questions about the tutorial, not resource links. I have the upper uv map only as this was an upper torso tutorial.

Link to comment
Share on other sites

  • 2 months later...

Ketteh, 

I have hand drawn this tattoo to experiment with then vectored it and placed it.  I drew it on a 1024X1024 canvas.  The lines are VERY pixelated.  I've seen hand drawn tattoos that have some pixelation, but not this much!  Do you have any advice for smoother lines? Thank you for taking the time to post this tutorial

broom 1013.png

Link to comment
Share on other sites

4 hours ago, Melynn Dreamscape said:

The lines are VERY pixelated.  I've seen hand drawn tattoos that have some pixelation, but not this much!  Do you have any advice for smoother lines?

The pixelation comes from the texture itself. The lines are simply too thin, just look at your tattoo at 200% scale:

image.png.b1c28145d65b36ec29ae9653cceaa077.png

There's no trick around this as long as you're using LL UV. Do you have examples of these other tattoos?

Link to comment
Share on other sites

I like tattoos made by Stardust, some of hers have some pixelation, but not so much.  I will just try redrawing in a different style?  Maybe more block style with less lines and/or thicker lines.  Another question!  The tutes I see of tattoos in Blender-does that help with image quality?  or just placement?

I appreciate your comments.  I'm open to endless experimenting, because it is fun!

 

Link to comment
Share on other sites

2 hours ago, Melynn Dreamscape said:

I like tattoos made by Stardust, some of hers have some pixelation, but not so much.  I will just try redrawing in a different style?  Maybe more block style with less lines and/or thicker lines.  Another question!  The tutes I see of tattoos in Blender-does that help with image quality?  or just placement?

I appreciate your comments.  I'm open to endless experimenting, because it is fun!

I bought a neck tattoo from Stardust that uses similarly thin lines, and this is what it looks like in-world:

image.png.cae3ebdf253d63c50d7340ab3092f9e6.png

It's also a 1024x1024 texture but we can see the same issue with thin lines; the texture is just "stretched" too thin across the whole body and there aren't enough pixels for fine details like this. It's not as big of a problem for large shapes (or skins in general) where the change in contrast is low and less noticable.

Most other tattoos from Stardust use thicker shapes which probably look much better. 🙂

Edited by Wulfie Reanimator
Link to comment
Share on other sites

  • 4 weeks later...
On 10/14/2023 at 5:32 PM, Melynn Dreamscape said:

Ketteh, 

I have hand drawn this tattoo to experiment with then vectored it and placed it.  I drew it on a 1024X1024 canvas.  The lines are VERY pixelated.  I've seen hand drawn tattoos that have some pixelation, but not this much!  Do you have any advice for smoother lines? Thank you for taking the time to post this tutorial

broom 1013.png

Hi Melynn! I didn't get your reply notification since I haven't been logged into the forum for quite awhile. I see your question has been answered. I'd like to give you some tips to help you.

I too have tried the minimal tattoo style of thin lines. I noticed they stretched a lot more and became very pixelated. But! If you find certain areas on the body that don't stretch as much, you will be a winner in the end! On the upper torso, the upper chest above the breasts/ pecs area, the hip, the belly(upper and middle),  the middle of the back, I have found don't stretch much or at all!

It takes a lot of time to experiment but if you are determined to see a great result for your tattoo(s), then taking the time and effort to try different areas on the body is definitely time well spent. 

I suggest starting your document at 2048 x 2048 at 150 pixels per inch(ppi) and then you won't need to resize down to 1024x1024. I read in the Genus Project discord server from a creator, that 2048 does give a sharper texture than 1024. 

Please read my tutorial again or for the first time if you haven't, and try creating your tattoo with the resolution size I use.

You can pick up the uv maps for the body you work on at the brand's store, unless it is included with your body purchase, or available through their website.

Or use the sl uv map I have provided here.

Make sure you are fitting your drawing to the uv map. If you draw very small, it will be very small on the body, unless that is what you want. When I make tattoos for the body, I'm already at a very large resolution. This helps me to resize the artwork onto the uv map as I stretch/ rotate it until it fits perfectly as I test inworld while I have Photoshop opened.

Edited by Kytteh Wytchwood
Link to comment
Share on other sites

7 hours ago, Kytteh Wytchwood said:

I suggest starting your document at 2048 x 2048 at 150 pixels per inch(ppi) and then you won't need to resize down to 1024x1024. I read in the Genus Project discord server from a creator, that 2048 does give a sharper texture than 1024. 

If you upload a 2048 texture to SL, it will be automatically scaled down to 1024 because that's the maximum resolution we're allowed to have. The benefit of resizing the image yourself is that you can choose different downscaling options - bilinear, sharper, nearest neighbor, or whatever your specific texture details call for. You lose that flexibility with LL's forced downscaling.

I don't like the way LL's resizer handles color data in general, based on my own tests by uploading 2048/1024 with different options, downloading the uploaded texture, and using Difference filter between them and the original. From 2048 to 1024, aliasing on black/white lines becomes "blotchy."

And PPI is only used for physical printing, it doesn't affect digital image quality. 1024x1024 with 72 PPI vs 150 PPI still have the same number of pixels, 150 PPI is just a smaller ("more dense") physical print.

7 hours ago, Kytteh Wytchwood said:

But! If you find certain areas on the body that don't stretch as much, you will be a winner in the end! On the upper torso, the upper chest above the breasts/ pecs area, the hip, the belly(upper and middle),  the middle of the back, I have found don't stretch much or at all!

It takes a lot of time to experiment but if you are determined to see a great result for your tattoo(s), then taking the time and effort to try different areas on the body is definitely time well spent. 

This is absolutely true though. 🙂

Edited by Wulfie Reanimator
  • Like 1
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...