arisaie Posted February 3 Share Posted February 3 Is there a neat tip or trick on how to properly unwrapp bust area ? The thing is with UV checker map it looks OK on 2d flat...but when imported inworld the bust area is stretched Does it have to do with the UV islands? When unwrapped the bust area faces are smaller than faces around it. So if triangles/faces are squished close together and get smaller it results in texture stretching , right? Link to comment Share on other sites More sharing options...
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now