AmberJoyBliss Posted January 20 Share Posted January 20 I know Blender quite well and the first testing shows the units translate as 1:1. This SL linked prim build is 26 prims and compared to other mesh work in SL, should end up at around 5-10 land impact. If possible, I want to texture every face inside SL to keep the textures sharp, meaning the UVs must be prepared somehow correctly. Besides removing all unnecessary vertices inside the build, creating my own LODs and making sure the normals are facing the right way, what else should be on the checklist? Thank you for your time and possible help. Link to comment Share on other sites More sharing options...
ChinRey Posted January 20 Share Posted January 20 2 hours ago, AmberJoyBliss said: what else should be on the checklist? Best advice, make sure you have access to the beta grid so you can do test uploads without wasting money on them. 2 Link to comment Share on other sites More sharing options...
Quarrel Kukulcan Posted January 23 Share Posted January 23 Deciding what collision physics it'll need, which will determine how you make your physics mesh and what settings to use during import. Link to comment Share on other sites More sharing options...
Chic Aeon Posted January 23 Share Posted January 23 Join the build. Alt + J to get back to quads Edit Mode Alt + W and Remove Doubles Clean up Remap remembering that there are only 8 materials per object so you may need to divide the build into sections. Note that exported builds come into Blender with most often a LOT of materials listed so it is often easiest to get rid of all of the ones that came in and start anew with mapping etc. Good luck. Also as an aside depending on how the object was built it might be just as efficient to turn into convex hull mode inworld. This can cut a build in half (again depending on how it was built) so worth a try and much simpler. And yes you will need a physics model -- more difficult to get a good one when uploading as one object. Link to comment Share on other sites More sharing options...
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