arisaie Posted January 18 Share Posted January 18 I'm trying to make a script for my HUD but the belnder material- face sl is all over the place. I assumed that the arterials I assigned in blender (12345) would become (01234) faces in SL. Apparently it doesn't for me The HUD is made in blender with a that fits all buttons. It's 12 links each link has around 4-7 faces. Even duplicate of the object with same materials and hierarchy gives me random face numbers. Is there a way to make faces follow the materials in blender? I know I change link numbers by rezzing the object -unlink -select in order and linkiz Is it possible for SL to take material hierarchy I'm blender? Link to comment Share on other sites More sharing options...
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