Coffee Pancake Posted January 18, 2023 Share Posted January 18, 2023 … by making them effectively free to use. Linkset size : 1prim = 1li 2 prim = 1li 10 prim = 1li 20 prim = 2 li Prims can’t and won’t replace mesh content, but they can fill a lot of the gaps, are fun to work with, and open up creating stuff in SL to everyone. 22 2 Link to comment Share on other sites More sharing options...
BillFletcher Posted January 18, 2023 Share Posted January 18, 2023 Prims are wonderful. 5 1 Link to comment Share on other sites More sharing options...
Istelathis Posted January 18, 2023 Share Posted January 18, 2023 (edited) I'm on board with this idea ,~"""~. ,-/ MaPGA \-. .' '`._____.'` `. hjw `-._ _,-' `--...--' __,--~--._ ,-;;;; `;;;`\ /;;;;; ;;;;`\ /;;;;;; ;;_; \ /;;;;;; |;|;; | (;;;;;; MaPGA ;;;| -Revell- `\_,;; ;_,`\ `\___,-----'~~~~~ `\ \ ) `\.__ /' `~~~~------~~ I'm also going to sell these hats while we are at it 🙃 Source: https://www.asciiart.eu/clothing-and-accessories/hats Edited January 18, 2023 by Istelathis new hat models, and source 2 Link to comment Share on other sites More sharing options...
2Tessa Posted January 18, 2023 Share Posted January 18, 2023 ( No advertisement intended ) https://marketplace.secondlife.com/p/Prim-Generator-32-prims-become-1-sculpted-prim/2124122 https://marketplace.secondlifecom/p/Mesh-Generator-Convert-Prim-into-Mesh/5445477 3 1 1 Link to comment Share on other sites More sharing options...
BillFletcher Posted January 18, 2023 Share Posted January 18, 2023 17 minutes ago, 2Tessa said: ( No advertisement intended ) https://marketplace.secondlife.com/p/Prim-Generator-32-prims-become-1-sculpted-prim/2124122 https://marketplace.secondlifecom/p/Mesh-Generator-Convert-Prim-into-Mesh/5445477 I once in another life had a prims to mesh converter to make picture frames. 1 2 Link to comment Share on other sites More sharing options...
Coffee Pancake Posted January 18, 2023 Author Share Posted January 18, 2023 Prim converters are bad and will always be bad. The goal isn't to get cheap prims to build more .. it's to give prims a reason to exist beyond plywood cubes with scripts in. 5 2 Link to comment Share on other sites More sharing options...
Ceka Cianci Posted January 18, 2023 Share Posted January 18, 2023 I would love to see them become great again. I use them every chance i get or when a hole needs plugged or really lots of things.. I used to make so much fun projects with them and builds and all kinds of stuff really.. It would be nice to see them come back in that way too.. 8 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 18, 2023 Share Posted January 18, 2023 Unpopular opinion: LL should keep Prims cheaper / lower LI than Mesh, always. 4 1 Link to comment Share on other sites More sharing options...
Rick Nightingale Posted January 18, 2023 Share Posted January 18, 2023 (edited) Absolutely. I tend to get them for free anyway... by linking them to some mesh that has a high download cost but low server cost. I hate to think what my dungeon would be if I didn't do that! Most of it is prim built despite that I could easily mesh it all, simply for the above reason of saving LI. I have ten large mesh objects, 15LI each on download cost. That's 150 LI. Linked to them are 213 prims. Total LI is 165, so those 213 prims that comprise most of the build only cost me 15 LI. You learn to do things like that when you live on a slice of Homestead Edited January 18, 2023 by Rick Daylight 3 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 18, 2023 Share Posted January 18, 2023 10 minutes ago, Rick Daylight said: I hate to think what my dungeon would be if I didn't do that! You can't spell "Dungeon" without "Dung"! Well, you can, if you misspell it. Link to comment Share on other sites More sharing options...
2Tessa Posted January 18, 2023 Share Posted January 18, 2023 (edited) I personally love to use prims to build. Best of SL is to build interactively. But prims can hold much more information that need to be processed. Bad of mesh is that they need to be created off-world, but they CAN be extremely optimized to save computing resources. Back in 2010 I made a vehicle with 28 prims. Vehicles (or part of them) are physical. Nowadays the edit window can show the DETAILED (real) cost of every prim used, and so the updated "cost" (server weight) of my old vehicle jumped over 450 land impact (!!). Modifying the physics properties I optimized it back to 28 land impact. The current way to calculate the cost of prims is accurate. Some prims can be very very expensive. Prims and Meshes are like programming languages interpreted and compiled. The firsts are best for learning and interactive development. But after development is completed would be best to convert all of them to mesh. This could be made an automated process so after the object leave the creator, it is already optimized for performance. Edited January 18, 2023 by 2Tessa 3 Link to comment Share on other sites More sharing options...
Paul Hexem Posted January 18, 2023 Share Posted January 18, 2023 Prims are still my go to solution for things like floors, foundations, pavement... With materials, they hold up just fine. 8 Link to comment Share on other sites More sharing options...
Kimmi Zehetbauer Posted January 18, 2023 Share Posted January 18, 2023 When I made my buildings --- it was prims all the way. Faster loading on slower machines then Mesh. 6 Link to comment Share on other sites More sharing options...
shireena1 Posted January 19, 2023 Share Posted January 19, 2023 (edited) I am not going to win any prizes with my photoshop skills.... Edited January 19, 2023 by shireena1 Redone the pic. 3 3 Link to comment Share on other sites More sharing options...
PekeNL Posted January 19, 2023 Share Posted January 19, 2023 Prims are bae. Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 19, 2023 Share Posted January 19, 2023 13 minutes ago, PekeNL said: Prims are bae. Me best mate's a Prim! 2 2 Link to comment Share on other sites More sharing options...
Fluffy Sharkfin Posted January 19, 2023 Share Posted January 19, 2023 Sounds good (as long as it doesn't apply to any linkset containing flexi-prims). Making prims more useful and encouraging people to make better use of them may even improve the visual quality of SL since at least prims don't devolve into random floating triangles at lower LODs. I still say that if LL really want to revitalize in-world creativity they should be looking into implementing voxels for both building and terraforming... ...but since that's never going to happen I guess I'd take cheaper prims as a consolation prize. 9 1 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 19, 2023 Share Posted January 19, 2023 1 hour ago, Fluffy Sharkfin said: Sounds good (as long as it doesn't apply to any linkset containing flexi-prims). Why this specific exclusion? Link to comment Share on other sites More sharing options...
Fluffy Sharkfin Posted January 19, 2023 Share Posted January 19, 2023 1 hour ago, Love Zhaoying said: Why this specific exclusion? Because I'm mean and I don't want people to have nice things! ...and also because flexi-prims have far more impact on performance than regular prims so allowing people to potentially rez 10x as many would be a really bad idea. 4 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 19, 2023 Share Posted January 19, 2023 22 minutes ago, Fluffy Sharkfin said: Because I'm mean and I don't want people to have nice things! ...and also because flexi-prims have far more impact on performance than regular prims so allowing people to potentially rez 10x as many would be a really bad idea. Ooh, hokay, 'cause flexi-hair was teh best! 1 Link to comment Share on other sites More sharing options...
Fluffy Sharkfin Posted January 19, 2023 Share Posted January 19, 2023 25 minutes ago, Love Zhaoying said: Ooh, hokay, 'cause flexi-hair was teh best! Flexi-prims can be pretty effective for some stuff, but I wouldn't trade my favourite mesh hair for all the flexi-hair on the asset server! Anyway, since LI calculations don't impact attached objects it's not like the proposed changes would have allowed you to wear ten times as much flexi-hair. Link to comment Share on other sites More sharing options...
Sandis Jenkins Posted January 19, 2023 Share Posted January 19, 2023 I am personally a mesh addict. Less i see prim monster buildings around the happier I am Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 19, 2023 Share Posted January 19, 2023 How about, if we limit the "free prims" concept to maybe not include megaprims? Although a hypercube maze made of megaprims at 1LI total would be cool! Link to comment Share on other sites More sharing options...
xDancingStarx Posted January 19, 2023 Share Posted January 19, 2023 (edited) Please don't. There are enough ugly prim monster blocks already that people use to raise their builds. (I'm just realizing that you don't suggest to make them free in general, just reduce link sets impact. Wanted to delete my post but apparently can't) Edited January 19, 2023 by xDancingStarx Link to comment Share on other sites More sharing options...
Ceka Cianci Posted January 19, 2023 Share Posted January 19, 2023 26 minutes ago, Love Zhaoying said: How about, if we limit the "free prims" concept to maybe not include megaprims? Although a hypercube maze made of megaprims at 1LI total would be cool! While staying at the current biggest we can make? Deal! I still have a bunch of Mega prims and I think I still have my huds and things to get them delivered.. I think those still work too partially.. I tried them I wanna say back when I was cleaning my inventory back in like April.. I reeeeaally miss my 1024 sphere though that I used to rezz above my sim.. That was so cool being inside that one and putting up wild textures that would just change the world into something really wild.. This oen just looked like the whole world was on fire.. hehehe I had a half sphere that covered the same amount of area that I would use for a sim surround and it just made things feel really wild.. It made windlight a lot more fun too. 4 Link to comment Share on other sites More sharing options...
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