Yelka Crumb Posted January 12, 2023 Share Posted January 12, 2023 Hello. I created a model in 3ds max. This model has 300 vertices. When I export it to Second Life, it has 600 vertices. Is this normal? Link to comment Share on other sites More sharing options...
0 PekeNL Posted January 12, 2023 Share Posted January 12, 2023 9 minutes ago, Yelka Crumb said: Hello. I created a model in 3ds max. This model has 300 vertices. When I export it to Second Life, it has 600 vertices. Is this normal? Can you show off some more information? How does the viewport look in wireframe and how does it look on the mesh uploader? Link to comment Share on other sites More sharing options...
0 Yelka Crumb Posted January 12, 2023 Author Share Posted January 12, 2023 Thank you very much. Everything I exported is different. Even the cube. Link to comment Share on other sites More sharing options...
0 Yelka Crumb Posted January 12, 2023 Author Share Posted January 12, 2023 Link to comment Share on other sites More sharing options...
0 Wulfie Reanimator Posted January 12, 2023 Share Posted January 12, 2023 It is normal, because certain feature (like sharp edges) generate new geometry (like edge splits). 1 Link to comment Share on other sites More sharing options...
0 Yelka Crumb Posted January 12, 2023 Author Share Posted January 12, 2023 Thank you very much)) Link to comment Share on other sites More sharing options...
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Yelka Crumb
Hello. I created a model in 3ds max. This model has 300 vertices. When I export it to Second Life, it has 600 vertices. Is this normal?
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