Arwen Triellis Posted January 8, 2023 Share Posted January 8, 2023 Hi Everyone, I am contructing a build using prims. Does anyone know why when I link a selection of prims one will go out of alignment? Link to comment Share on other sites More sharing options...
animats Posted January 9, 2023 Share Posted January 9, 2023 Are you building at a high altitude, several thousand meters up? There is a numeric roundoff problem with high altitudes. Try working near to the ground. 1 Link to comment Share on other sites More sharing options...
ChinRey Posted January 9, 2023 Share Posted January 9, 2023 In addition to the high altitude problem there's also a rotation roundoff issue that can happen even at ground level. If possible, try to choose a root prim with no rotation. If you don't, you may have to correct some of the child prims every time you link or unlink prims to/from the set. 1 Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted January 9, 2023 Share Posted January 9, 2023 How significant of a misalignment are we talking about? 1 Link to comment Share on other sites More sharing options...
Arwen Triellis Posted January 9, 2023 Author Share Posted January 9, 2023 I am at a high altitude of 3000 is high. That's where my work platform is. The alignment is off just enough to show cracks in a wall. Like for instance. The misaligned prim may be off 90.2999 or something like that instead for 90.000 rotation which throws the x y off also. I have tried unlinking prior to fixing it then relinking but it still goes off again within a minute or two. Link to comment Share on other sites More sharing options...
ChinRey Posted January 9, 2023 Share Posted January 9, 2023 47 minutes ago, Arwen Triellis said: I am at a high altitude of 3000 is high. That's where my work platform is. The alignment is off just enough to show cracks in a wall. Like for instance. The misaligned prim may be off 90.2999 or something like that instead for 90.000 rotation which throws the x y off also. I have tried unlinking prior to fixing it then relinking but it still goes off again within a minute or two. If it's the rotation roundoff issue I mentioned, you have to link first, then adjust. Link to comment Share on other sites More sharing options...
Charlotte Bartlett Posted January 10, 2023 Share Posted January 10, 2023 (edited) Prim Drift, delivering gaps since 2006 (at least).... The above points are all good ones. Try to keep things sized to rounded numbers e.g. 12.3 Meters versus 12.303939. Avoid rotation on the Z Axis where you can especially for the parent prim you link into. Plus building / rezzing at height can be painful due to the issues being more pronounced. It's not just prims, happens to mesh too and can be a total pain as somebody will mod something and suddenly prim drift kicks in when at height etc. To the point where when I mesh large house elements I often overlap 90 degrees corner planes slightly, so if a mod happens it still hides the drift at least for those parts. Edited January 10, 2023 by Charlotte Bartlett Razzing ha should be rezzing 3 Link to comment Share on other sites More sharing options...
Arwen Triellis Posted January 13, 2023 Author Share Posted January 13, 2023 I'm glad I am not the only one to experience this. Unfortunately, I must have a platform that's rather high to build on. It just seems to be an issue lately. Thanks for the advice! Link to comment Share on other sites More sharing options...
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