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How can I learn more about universal layers?


Jennifer Boyle
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In short, the universal wearable (that's LL's official term for them) has all of the currently available avatar texture channels in it.

Like you know, previously we had Skin (head + upper + lower), Eyes, Hair, Skirt, etc. as separate wearables. The universal layer has all of these and more.

The advantage is that you can now create a single wearable that covers the full body with asymmetrical skin/tattoos, and eyes, and even textures for some custom rigged attachments (like separate mesh ears, a tail, custom arms/legs, etc).

 

This KB article explains the universal wearable: https://community.secondlife.com/knowledgebase/english/bakes-on-mesh-r1512/

Edited by Wulfie Reanimator
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