Jump to content
  • 0

How are plants and tress from the Linden Library different from other prims?


Zippy Sands
 Share

You are about to reply to a thread that has been inactive for 4122 days.

Please take a moment to consider if this thread is worth bumping.

Question

  • 0

Hello Zippy. Linden trees are the system-provided foliage that is listed in your Inventory's Library > Objects > Trees, plants and grasses folder. They have a number of tricky caveats to them, such as not being highlighted when selected. They also can't be linked to objects, making them even tougher to transport, although they can be included in a coalesced object. These trees are special pre-modelled object types created (possibly in Maya) by Lindens outside of SL. They react to wind, emulating a windblown effect, and will often go through other objects since no collision detection is performed on the tree. Not sure why you can't rezz them properly under viewer 2.7.1., although they look fine with the TPV's and if you roll the driver back. Try to clear your cache and see if that helps.  

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Hello Zippy. Linden trees are the system-provided foliage that is listed in your Inventory's Library > Objects > Trees, plants and grasses folder. They have a number of tricky caveats to them, such as not being highlighted when selected. They also can't be linked to objects, making them even tougher to transport, although they can be included in a coalesced object. These trees are special pre-modelled object types created (possibly in Maya) by Lindens outside of SL. They react to wind, emulating a windblown effect, and will often go through other objects since no collision detection is performed on the tree. Not sure why you can't rezz them properly under viewer 2.7.1., although they look fine with the TPV's and if you roll the driver back. Try to clear your cache and see if that helps.  

Link to comment
Share on other sites

  • 0

Actually I tried clearing the cache and even deleted the cache physically to avoid corruoted textures. I know the texture is fine because I placed it on a noc prim with a script and it renders correctly. There is some property of these prims that thw video driver must not be handling properly. Thanks for your ideas.

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4122 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...