Senelya Bloodrose Posted December 29, 2022 Share Posted December 29, 2022 I was just wondering if anyone knows more about the inner workings of llSetLinkPrimitiveParamsFast. I was told that this should be used because it was async and performed faster to do updates in bulk rather than using the equivalent calls. I currently have a snippet of code which iterates through all the faces of a linked mesh to change the texture on it. So after the script runs, I don't see anything changes to the mesh even though it should have a new part of the texture showing. However, if I right click on the mesh, the changes get reflected like it did some sort of texture refresh when I did that. I've read there are some caveats about using something like llSetLinkPrimitiveParamsFast with connection issues and things, but it doesn't seem like that. Has anyone dealt with this sort of issue and how was it resolved? Link to comment Share on other sites More sharing options...
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now