Frankie Rockett Posted December 16, 2022 Share Posted December 16, 2022 Hi All I currently have an audio file (cut as required into plenty of 9.9 sec long pieces!). If I play it in-world and fix my camera up close to the object that contains it, I get the best audio experience. That is - loudest volume. However I would like the object with the audio to attach to the avatar and maintain the best possible volume as the avatar walks around. Think 'museum audio guide' kind of function. While I have it all working - triggered by wearing, I find two undesirable and very disappointing effects: 1) as soon as the avatar walks, pulling the camera back and above the avatar, the volume drops off markedly, as we distance our view from the Av and it's attachment a little. Attaching to the HUD is no better, for while it doesn't make the volume rise and fall, it's pitched at some mid-way point - a lot quieter than camera-ing close on the attached object. 2) I notice that the sound seems tied to a particular place. If I 'teleport to click position' in a region, I leave the last 9.9 second portion of audio back where I was standing, and it's not till the next 9.9 section piece enters that the volume returns. All in all the audio seems like a mess! Is there any way or ideal attachment point that I can play the audio constantly at maximum achievable volume )for any given viewer-volume setting)? Thank you! Link to comment Share on other sites More sharing options...
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