Gwydeon Nomad Posted December 4, 2022 Share Posted December 4, 2022 (edited) Hello Mesh folk. I am trying to generate a hollow cube, one that is evenly hollow so an avatar can stand inside. I have chosen the physics shape from the file. I tried stopping and uploading after each of the physics setup steps in the upload panel. I made sure the "Close holes" button was not checked. The preview looks like the model. Thus far, no matter how I upload, Second Life interprets the physics as a solid cube. I tried putting a hole from the interior hull to the exterior hull. I tried a triangular hole by lopping off a corner of each and I tried leaving one whole side open with just a single edge along open side. ::frustrated builder noises:: Edited December 4, 2022 by Gwydeon Nomad Link to comment Share on other sites More sharing options...
Atomic Infinity Posted December 4, 2022 Share Posted December 4, 2022 When you have it in-world, what physics shape type is it? like on the features tab in edit, to use your custom physics shape you have to set it to shape type : Prim Setting as convex hull (the default) will tend to fill in the holes of a hollow mesh. 1 Link to comment Share on other sites More sharing options...
Gwydeon Nomad Posted December 4, 2022 Author Share Posted December 4, 2022 That was the problem. Thank you ever so much. 1 Link to comment Share on other sites More sharing options...
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