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Posted (edited)

I recently got a devkit (meshbody classic) and I've been wondering about how to correctly use it to make pants.

The devkit comes with legs very close together and it's nearly impossible to fit or model around it.

 

So I thought I can just move the legs 5 degrees to the sides, well apparently you can't.

When I rig it and import it in SL, the mesh is wider on the sides. I think it's because of the legs I rotated? 

Anyone would tell me the correct way to do it?

I tried applying the rotation as restpose in avastar but that yields the same result.

Thanks!

Edited by arisaie
  • 2 weeks later...
Posted

rotating the legs out by 4-5 degress is exactly what I do, too. usually that should not be an issue at all. the mesh being further away from the body could be a legacy kit issue specifically as most of their bodies in the kit are slightly bigger than what we get inworld. so to get a very skin tight fit , I need to make the mesh clipping in a lot of areas in my software ( I use maya ) , so that it shows tight inworld

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