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Posted

Hello, my Mesh is supposed to have 2 faces not 4. When I created it in blender I put two materials and I called them Material001 and Material002. when it is unrigged it works fine but when I rigged it with Avastar 2.93 the mesh brakes and it makes 4 faces on the mesh. Does anyone know what the problem is I'm doing?

 

Thank you in advance

 

 

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Posted

Yeah my triangle count was very high. I fixed it by not remaking the mesh because it would take too long. What I did was redo the UV map and put everything on one texture. It still says it's more than one face but at least it's textured the way I wanted to be. For the future I will keep it under 21,844 triangles.

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