Xiija Posted June 26, 2022 Share Posted June 26, 2022 (edited) Is there a list of these anywhere? ty. so far I have... LlSetSoundRadius LlSetLinkCamera LlSitTarget LlGetCenterOfMass LlSetCameraEyeOffset LlSetCameraAtOffset LlSetSoundQueueing LlParticleSystem LlSetLinkText LlSetText LlSetKeyframedMotion Edited June 26, 2022 by Xiija 1 Link to comment Share on other sites More sharing options...
Mollymews Posted June 26, 2022 Share Posted June 26, 2022 (edited) 8 minutes ago, Xiija said: Is there a list of these anywhere? ty. here: https://wiki.secondlife.com/wiki/Remove_Prim_Properties to these we can add everything we can edit with the Build Tool. Position, rotation, texture, color, alpha, etc Edited June 26, 2022 by Mollymews 1 Link to comment Share on other sites More sharing options...
Quistess Alpha Posted June 26, 2022 Share Posted June 26, 2022 the right hand collumn of the llSLPPF chart is occasionally handy https://wiki.secondlife.com/wiki/LlSetPrimitiveParams#llSetLinkPrimitiveParamsFast Textures ,media faces, texture animation, KFM (arguable), sit target... come to mind off the top of my head. 1 Link to comment Share on other sites More sharing options...
animats Posted June 27, 2022 Share Posted June 27, 2022 There are also ones you can't see, such as "being sat on". It's possible for that to get out of sync in which case you can't sit on the thing until it's taken into inventory and brought back out, or after the next sim restart. This is usually related to region crossing problems but can also happen if an avatar is ejected by a security orb while sitting. 1 1 Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted June 27, 2022 Share Posted June 27, 2022 5 hours ago, animats said: There are also ones you can't see, such as "being sat on". It's possible for that to get out of sync in which case you can't sit on the thing until it's taken into inventory and brought back out, or after the next sim restart. This is usually related to region crossing problems but can also happen if an avatar is ejected by a security orb while sitting. And with this bug. Link to comment Share on other sites More sharing options...
Qie Niangao Posted June 27, 2022 Share Posted June 27, 2022 18 hours ago, Quistess Alpha said: the right hand collumn of the llSLPPF chart is occasionally handy https://wiki.secondlife.com/wiki/LlSetPrimitiveParams#llSetLinkPrimitiveParamsFast Textures ,media faces, texture animation, KFM (arguable), sit target... come to mind off the top of my head. Not quite sure what constitutes a "prim property" for the purposes of this thread, but yeah: pretty much all the llSLPPF parameters would seem to qualify in the sense that they persist after the script is removed, even if the object is taken into inventory and re-rezzed. Some that might not come immediately to mind include PRIM_OMEGA (llTargetOmega), and the sit-related properties besides PRIM_SIT_TARGET (llSitTarget), specifically PRIM_SCRIPTED_SIT_ONLY and PRIM_ALLOW_UNSIT. Also, besides sound radius and queuing, basic llLoopSound itself probably qualifies here. 2 Link to comment Share on other sites More sharing options...
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