Jump to content

wierd sculpties


You are about to reply to a thread that has been inactive for 4552 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hello, i'm using Maya for creating a shoe, but when uploading  it into secondlife it looks wierd in shape, like it lost some details by the way or like it has been cutted at some points... how can i fix that? pics atrtached ty!!! it's a usual thing that happens when i upload sculpt maps :((

ps. done all the deleting history and rsetting stepsrigging.jpgSnapshot_001.pngSnapshot_002.png

Link to comment
Share on other sites

I get this kind of problem sometimes and it can be solved by moving a couple more points in to define the problem area. It just means SL thinks there is not enough points there that part is important, so it smooths it away.

Soon with mesh no more of these troubles :matte-motes-asleep:

Link to comment
Share on other sites

problem solved but ty for your reply! :-)

was a problem caused by the size and the maximize scale option i think, if i reduce the scale on all elements on the scene and repeat the export steps to sl then it all goes well, i guess it has to do with the maximun size sl has for objects.

Link to comment
Share on other sites

The expected triangles in the sculpt mesh at those points are very small. The function that generates the triangles includes the removal of triangles smaller than a certian size, essentially those triangles that are too small to ever be seen. So in general, there is a limit to how close the vertices can be. This is independent of the overall object size.

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4552 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...