valentine Biddle Posted June 14, 2011 Share Posted June 14, 2011 Hello, i'm using Maya for creating a shoe, but when uploading it into secondlife it looks wierd in shape, like it lost some details by the way or like it has been cutted at some points... how can i fix that? pics atrtached ty!!! it's a usual thing that happens when i upload sculpt maps :((ps. done all the deleting history and rsetting steps Link to comment Share on other sites More sharing options...
WADE1 Jya Posted June 14, 2011 Share Posted June 14, 2011 I get this kind of problem sometimes and it can be solved by moving a couple more points in to define the problem area. It just means SL thinks there is not enough points there that part is important, so it smooths it away. Soon with mesh no more of these troubles :matte-motes-asleep: Link to comment Share on other sites More sharing options...
valentine Biddle Posted June 14, 2011 Author Share Posted June 14, 2011 problem solved but ty for your reply! :-) was a problem caused by the size and the maximize scale option i think, if i reduce the scale on all elements on the scene and repeat the export steps to sl then it all goes well, i guess it has to do with the maximun size sl has for objects. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted June 14, 2011 Share Posted June 14, 2011 The expected triangles in the sculpt mesh at those points are very small. The function that generates the triangles includes the removal of triangles smaller than a certian size, essentially those triangles that are too small to ever be seen. So in general, there is a limit to how close the vertices can be. This is independent of the overall object size. Link to comment Share on other sites More sharing options...
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