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LSL Reward Point System Allowed?


Vixten
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Let's say that I wanted to make an establishment full of games that rewarded you points after playing them based on your "score".  The points could then be redeemed for prizes which would be things I or others have made, or possibly even products from my store or other peoples stores.

 

So basically an arcade... Its an arcade lol

 

Is this sort of thing allowed?  Does it in any way violate TOS or break the rules or anything?  Or anything that I need to consider or know?  Not sure if it would be considered trying to "make my own currency" or not, figured I'd ask...

 

Also, would it be wise to store the points accumulated by players in experience kvp?  It was unclear whether or not space was infinite or if I'd eventually run out.

Edited by Vixten
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  • Vixten changed the title to LSL Reward Point System Allowed?
10 minutes ago, Vixten said:

Also, would it be wise to store the points accumulated by players in experience kvp?  It was unclear whether or not space was infinite or if I'd eventually run out.

Not infinite, but pretty big by SL standards, something like 128MB, which should hold quite a few avatar keys and associated point counts. On the other hand, if lots more stuff accumulates or for some reason you'll want to do relational queries on it, you'll want an external web service with SQL store.

(I have no idea on the prizes vs gambling thing. I'm 100% sure it would get in trouble if there were a way to convert the prizes to L$s, but I'm less sure if there'd be a problem when there's a way to convert L$ to the prizes, like in a store. I'd guess not, but somebody must know one way or another.)

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18 minutes ago, Qie Niangao said:

(I have no idea on the prizes vs gambling thing. I'm 100% sure it would get in trouble if there were a way to convert the prizes to L$s, but I'm less sure if there'd be a problem when there's a way to convert L$ to the prizes, like in a store. I'd guess not, but somebody must know one way or another.)

I actually have no current plans to make the games in the arcade cost $L to play (aside from selling a version of the games themselves which do not reward points so kinda unrelated lol)

 

I am curious for the sake of knowing, even though I do not currently plan to, if it would be allowed to charge $L to play the games.  It would be nice to know the rules for things such as this, would be useful to know the limits on what you are allowed to do.  Like another scenario...  what if someone was making a grid wide mmo and had a currency/point system within it for buying things for the mmo?

 

Searching on this topic hasn't returned much, wasn't even sure where to ask lol

Edited by Vixten
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I don't think it'd be a violation to charge lindens to play for points that can be redeemed for items of your choice.

I'm 100% sure it wouldn't be a violation if the games could be played for free.

As for the memory question, even if you stored the maximum amount of memory per avatar (1011 bytes for key, 4095 bytes for data), you could still have over 26'000 entries. It's practically infinite storage, at least for your case. In reality you'll only need at most 40-46 bytes in total (uuid + 10 bytes for longest integer), which leaves you about 3 million entries.

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1 hour ago, Vixten said:

I actually have no current plans to make the games in the arcade cost $L to play (aside from selling a version of the games themselves which do not reward points so kinda unrelated lol)

 

I am curious for the sake of knowing, even though I do not currently plan to, if it would be allowed to charge $L to play the games.  It would be nice to know the rules for things such as this, would be useful to know the limits on what you are allowed to do.  Like another scenario...  what if someone was making a grid wide mmo and had a currency/point system within it for buying things for the mmo?

 

Searching on this topic hasn't returned much, wasn't even sure where to ask lol

If you charge L$ to play, you might be getting into the realms of Skill Gaming.  At that point, the best thing is to actually open a Support ticket and ask LL.

If you do not charge anything to play, you won't be in violation of the TOS, but if it can in any way be gamed by a bot, it will be.

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18 minutes ago, Coffee Pancake said:

You would still be at risk of getting reported and hoping the person investigating took the time to see how things worked , rather than .. well this looks like skill gaming.

Yeah but, upon investigation would they not discover that it is not?  Especially if no $L is involved?

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4 minutes ago, LittleMe Jewell said:

If you do not charge anything to play, you won't be in violation of the TOS, but if it can in any way be gamed by a bot, it will be.

Haha that is a good point, I for the most part aim for just some incentive/reward for playing and to improve the arcade 'feel'

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You can have a point system if you can't cash out for something exchangeable for real world value. For that, see the "Skill Gaming Policy".

Cocoon, the cyberpunk sim, has an game-type point system. There's an in-sim currency. You can win it, you can work for it, and you can spend it in the sim on weapons and food, to increase your HP. You can buy Cocoon money with L$, but you cannot convert it back to L$.

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we can sell game tokens for L$. What we can't do is cash the tokens back into L$, with the exception that we can refund the token for L$ back to the person who bought the token. We can't 'refund' a token to another player

the refund mechanism is the same as refunding a customer who bought say a dress

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