EnchantrixLisa Posted April 18, 2022 Author Share Posted April 18, 2022 @Quartz Mole So I cleared my cache and downloaded the SL viewer. Now I can add audio to the problem lol. There is a YT video playing and I'm learning all about dinosaurs. 😲 If I believed in hauntings I'd say this parcel is haunted. This is the the code I see when I open the chat /conversations window: http://simhost-03a602a4f19cc1319.agni.secondlife.io:12046/cap/617ba3fa-79c6-973b-d226-5a76175f7bc4</bridgeURL><bridgeAuth>628ba50e-5784-3dc3-9fac-4321d9e3f957</bridgeAuth><bridgeVer>2.27</bridgeVer> If anyone wants to pop over and see if they experience the same thing, hear ya go. http://maps.secondlife.com/secondlife/Abaft/69/109/22 I don't plan to keep the parcel but not sure I should abandon it and someone gets it and has the same issues. 2 1 Link to comment Share on other sites More sharing options...
Blush Bravin Posted April 18, 2022 Share Posted April 18, 2022 (edited) I'm here and not seeing what you see. Update: I was one of those standing around scratching their heads. But, after I turned on media, about the same time Nika did, the image in the windows appeared. I came back and edited my post below but forgot to add an update to this post. Edited April 18, 2022 by Blush Bravin 3 Link to comment Share on other sites More sharing options...
Blush Bravin Posted April 18, 2022 Share Posted April 18, 2022 (edited) disregard Edited April 18, 2022 by Blush Bravin 1 Link to comment Share on other sites More sharing options...
Nika Talaj Posted April 18, 2022 Share Posted April 18, 2022 (edited) IT IS MEDIA!!!! Media also does not reset when a parcel changes hands. In the Land menu, change the media texture to "none". There's a bunch of us here, and we see the problem when we turn on media. That's kinda diabolical (plus the environment setting is REALLY ugly lol). @Quartz Mole, this is really a weird form of griefing. Can the parcel media texture and environment be reset when a parcel changes hands? Edited April 18, 2022 by Nika Talaj 4 3 Link to comment Share on other sites More sharing options...
SarahKB7 Koskinen Posted April 18, 2022 Share Posted April 18, 2022 (edited) YES! It's the media/video player, all the windows in all the surrounding Stilt homes are affected too. But only when standing in the parcel footprint. The glass texture is set to act as a video media screen! Construction error? Edited April 18, 2022 by SarahKB7 Koskinen 2 1 1 Link to comment Share on other sites More sharing options...
Nika Talaj Posted April 18, 2022 Share Posted April 18, 2022 No, it's not a construction issue really. But it sort of is ... kinda looks like the moles used a blank texture (instead of a glass texture) for stilt windows, and just set the transparency to get alpha. Bad idea, since some people use a blank texture for media screens. 2 1 Link to comment Share on other sites More sharing options...
EnchantrixLisa Posted April 18, 2022 Author Share Posted April 18, 2022 So hopefully this will be the last follow up lol. Thanks to @Nika Talaj and SarahKB7 for popping over and figuring out what the issue was. I had to change the texture to "none" and I removed the Youtube url from the Home Page section. Thank you ladies for taking the time to come and help, I really do appreciate it! ❤️ 7 Link to comment Share on other sites More sharing options...
Nika Talaj Posted April 18, 2022 Share Posted April 18, 2022 Yup, that's what is up with the stilt windows - the same "blank" texture as in the build menu was used for the windows. And the person who made my boat also used it! Creators, if you want to use a blank texture, MAKE YOUR OWN! lol Thank the primal cause that the siding and wall textures in the content packs are not on your LH! 2 Link to comment Share on other sites More sharing options...
Moles Quartz Mole Posted April 18, 2022 Moles Share Posted April 18, 2022 1 hour ago, Nika Talaj said: But it sort of is ... kinda looks like the moles used a blank texture (instead of a glass texture) for stilt windows, and just set the transparency to get alpha 9 minutes ago, Nika Talaj said: the same "blank" texture as in the build menu was used for the windows We didn't and it wasn't I've just checked the UUID of the Stilts' plain window texture and it's not the default blank texture. 2 2 Link to comment Share on other sites More sharing options...
Nika Talaj Posted April 18, 2022 Share Posted April 18, 2022 (edited) My friend, (I hope), how did I make the pic above? Look at the windows! Try it yourself! Edited April 18, 2022 by Nika Talaj 1 Link to comment Share on other sites More sharing options...
Moles Quartz Mole Posted April 18, 2022 Moles Share Posted April 18, 2022 (edited) 21 minutes ago, Nika Talaj said: My friend, (I hope), how did I make the pic above? Look at the windows! I don't know what has caused it but I can assure you that I've checked both the UUID the script uses and the UUID of the windows of the stilt houses in the current rezzer, and I can confidently tell you that it's not that of the default plain texture, ETA: Neverthess, I've used the repro Nika sent me and, to my surprise, that's what's happening, despite the fact the two textures have different uuids and were created by different people at different times. Edited April 18, 2022 by Quartz Mole 3 3 Link to comment Share on other sites More sharing options...
Madelaine McMasters Posted April 18, 2022 Share Posted April 18, 2022 (edited) This is why I keep two viewers at the ready. If something weird happens in one, I switch to the other for confirmation. If they match, I blame the server side. If they don't match, the problem is probably in one of the viewers. A cache clear and or/reinstall generally fixes my viewer problems. Edited April 18, 2022 by Madelaine McMasters 4 Link to comment Share on other sites More sharing options...
diamond Marchant Posted April 18, 2022 Share Posted April 18, 2022 The resident sleuths are definitely onto something... In the stilt window I inspected (Tortuga sliding doors), the window is a face on a larger mesh. As you can see in the photo, the texture tiling repeats on the face exactly match the repeats in the anomaly. 4 Link to comment Share on other sites More sharing options...
EnchantrixLisa Posted April 19, 2022 Author Share Posted April 19, 2022 14 hours ago, Nika Talaj said: IT IS MEDIA!!!! Media also does not reset when a parcel changes hands. In the Land menu, change the media texture to "none". There's a bunch of us here, and we see the problem when we turn on media. That's kinda diabolical (plus the environment setting is REALLY ugly lol). @Quartz Mole, this is really a weird form of griefing. Can the parcel media texture and environment be reset when a parcel changes hands? I had the same thoughts about possibly someone doing it on purpose but didn't want to get paranoid about it and also not wanting to believe or think someone would be that mean. I also thought maybe they were trying to set something up, it didn't work out and they didn't know how to fix it and abandoned the parcel. That's why I didn't want to abandon it bc I didn't want someone else to come along and have to deal with it until it was fixed. I may still abandon it bc I found a Stilt on land that is even better! I may start trying for a Newbrooke when the new theme opens as I'm sure many people will be wanting to get one. 3 Link to comment Share on other sites More sharing options...
Moles Quartz Mole Posted April 19, 2022 Moles Share Posted April 19, 2022 (edited) The problem is easily fixed -- just go to About Land-Media and remove the parcel media URL and the parcel media texture. Then, if you want to use parcel media in future, just don't use the default plain texture (any texture you don't otherwise use will do, or you could make your own, in Photoshop or GIMP, with some text on it). There's no way I can think of to clear the media settings automatically when a parcel changes hands, since only the parcel owner can change them by script (Governor Linden when the parcel is abandoned) but if you take over a new parcel you can clear the settings by rezzing a prim there and dropping in this script, which should restore them to their defaults and then delete the prim. Or you can use About Land-Media and clear them manually. default{ state_entry(){ llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_TEXTURE,"",PARCEL_MEDIA_COMMAND_URL,"",PARCEL_MEDIA_COMMAND_TYPE,""]); llDie(); } } Edited April 19, 2022 by Quartz Mole 3 6 Link to comment Share on other sites More sharing options...
Eirynne Sieyes Posted April 20, 2022 Share Posted April 20, 2022 Maybe it's already cleared, but it looks normal to me. 2 Link to comment Share on other sites More sharing options...
EnchantrixLisa Posted April 20, 2022 Author Share Posted April 20, 2022 41 minutes ago, Eirynne Sieyes said: Maybe it's already cleared, but it looks normal to me. Yes, a couple of people from the thread popped over and were able to figure it out. They were able to explain the issue in the thread along with one of the LL Moles. It may have been done on purpose but I'd like to think not and perhaps they were trying to set something up and it didn't go as planned and tossed the house back for someone else to get. 5 Link to comment Share on other sites More sharing options...
JessycaJayne Posted April 22, 2022 Share Posted April 22, 2022 It's da Matrix... *crunches on a carrot* 🐹 2 4 Link to comment Share on other sites More sharing options...
EnchantrixLisa Posted April 22, 2022 Author Share Posted April 22, 2022 19 minutes ago, JessycaJayne said: It's da Matrix... *crunches on a carrot* 🐹 LOL! From a certain angle it really looked like it!! 🤣🤣🤣 3 2 Link to comment Share on other sites More sharing options...
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