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System avatar deformation problem (solved)


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I've noticed that parts of my system avatar are appearing deformed. This image of the avatar wearing a skin that reflects the underlying system avatar mesh has the most obvious deformations highlighted:

image.thumb.png.97ea27b146d8e338dff8fd51a28ca959.png

For comparison, this image shows the system avatar UV layout (on which the skin used in the image above is based):

image.thumb.png.8ddbf15f168da308ce800d9b55b73c0b.png

The problem appears to persist through viewer relogs, changes of the shape worn and changes of the physics worn.

Does anyone have any suggestions as to what's causing this and how it might be fixed?

ETA: bleh, well, a cache clear, relog on the SL viewer and relog back on Firestorm seems to have fixed this.

Edited by KT Kingsley
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  • KT Kingsley changed the title to System avatar deformation problem (solved)
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