headda Posted December 14, 2021 Share Posted December 14, 2021 i upload a mesh and i notice when i scretch the item the back is getting opened and deformed it never happened to me before i made sure all my modilfers on blender applied before exporting i made a beanie and this what happen what did i miss ? Link to comment Share on other sites More sharing options...
headda Posted December 14, 2021 Author Share Posted December 14, 2021 problem fixed in blender i had to select everything in edit mode and merge them with M - by distance thanks for someone who explained to me from here! Link to comment Share on other sites More sharing options...
Tama Suki Posted December 14, 2021 Share Posted December 14, 2021 3 hours ago, headda said: problem fixed in blender i had to select everything in edit mode and merge them with M - by distance thanks for someone who explained to me from here! You can also use the remove duplicates function. When building using extrusion or applying the mirror modifier or in any case when rechecking the topology, I use it very often as a habit even if it's not really needed but you know, sometimes having this kind of involuntary twitch is a good thing. Link to comment Share on other sites More sharing options...
Aquila Kytori Posted December 14, 2021 Share Posted December 14, 2021 10 hours ago, Tama Suki said: You can also use the remove duplicates function. Since Blender 2.8 the Remove duplicates Doubles function has been replaced by Merge > By Distance. 1 Link to comment Share on other sites More sharing options...
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