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I was about to create a game HUD where you do get a random character assigned.
You can later buy new characters in a semi random way. (3 random characters where you need to pick 1).

After buying the HUD, no L$ are involved.
Buying mutiple HUDs won't grand you extra characters.

 

Would this be considered a gatcha mechanisme too?
If so, I should stop right away with developing this game.

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1 minute ago, Chaser Zaks said:

So for those wondering about a reason, I am pretty sure that I know why:

The whole gacha thing in SL, it has kinda turned into Japanese gambling. Gambling in Japan is illegal if it returns money, so they use pachinko balls instead. Players will buy Pachinko balls(L$), and the pachinko balls(L$) are then in turn used to buy plushes/toys/etc(Gachas), where then in a back alley they will allow you to sell said things for money(Marketplace). That's basically what is going on here. People play gachas, then sell their gachas. It is basically gambling and that is why LL is banning it.

At first when it was "You get random item" it was fine, but it turned into redemption card re-selling which is the kicker.

It doesn't help that various states are trying to crack down on lootboxes either, which is another thing that is going on that'd have a factor in this, and LL can't regulate lootboxes so that only players in X state or country can play, especially since California(where LL is based) is one said state cracking down on it.

but as someone stated before they are basically like the gumball machines outside stores with the random little prizes....they still havent banned those

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5 minutes ago, Pixie Kobichenko said:

I always explained-equated gachas to a bubble gum machine.

You know for a quarter you will get a gum ball, but not the color-flavor.  I never felt it was gambling because gambling involves risk of loosing money, where as you get a prize every try with gachas.  
I know my opinion is my own & that there must be reasons the decision was made.  Just =/ to see they’ll be gone.

In a lot of cases, these gachas were like those quarter machines... but each play only got you part of one of the toys and you had to keep playing until you could assemble the toy

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I'm worried about how it will affect SL's economy, like about 20 minutes after the announcement I got a group chat linking to the announcement, and someone was saying how gachas are they main source of income on SL, I'm sure that's also true for many merchants.

I know exchange and cashout fees are not SL's main sources of revenue but it might trickle down to those as well, as there would be less people who are able to buy lands or get premium if they can't adapt. I'm sure LL and the merchants have their ways to deal with the possible negative impacts though c= 

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25 minutes ago, Leonid Covfefe said:

I fully support this decision, it is about time this game cracked down on gambling! These gachas have been addicting to so many people, so glad Linden Labs will no longer enable this.

Why do you think someone else's addiction or where someone else spends their money is your concern? 

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20 minutes ago, VicariousSally said:

What about gacha resellers through marketplace? How will this impact our MP as its NOT a chance sell like the gacha machine itself....

Selling on the MP is not impacted, due to the fact that if you are reselling an item that you got from what was originally a gacha vendor, the resold item is now known.

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7 minutes ago, Miu Margetts said:

Bye bye, predatory gambling~!

I liked the fun toys, but when creators stuff entire outfit collections, broken up by part and colour, it was a bridge too far. Pure scum.

Time to stop holding whales upside down and shaking all of their lindos out.

the problem with that logic is there are plenty of stores that do this at 4 to 5 times the cost without it even being "predatory gambling" so why not go after them too?

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To people who are comparing gachas with gumball machines: this is absolutely NOT the case.

A gumball machine has prizes that are all the same. You give the machine a value, you get the same value back. The rates are equal.

A gacha machine has prizes that are more and less valuable. You are gambling to see if you can multiply the value you spent (by winning a rare, or a desired prize) or not (by winning a dud prize, or a less desirable). The rates are highly stacked against eachother.

Unless EVERY gacha is built the exact same way, with the exact same odds, then it IS gambling. You guys are just too addicted to it to see otherwise.

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7 minutes ago, Javen Latte said:

With this line of thinking then someone should close casinos because people have a gambling addiction. I disagree with this decision and the timeline. It's way too short of a notice for content creators and event hosts.

Why stop at casinos? They were banned in SL long ago. But using the line of thinking you refer to can also be extended to chocolate. Is chocolate the next thing to get the ax?

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Just now, DeeJay Peapod said:

the problem with that logic is there are plenty of stores that do this at 4 to 5 times the cost without it even being "predatory gambling" so why not go after them too?

The difference, and this is an important one, is that the buyer knows exactly what they are getting.

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On one hand, I'm happy to see this go. I just want to buy exactly what I want and not have to gamble.

On the other hand, Gachas had some of the highest quality content I've seen that rarely ever was spotted elsewhere on the grid or marketplace.

Gachas always had a noticeable quality bump. I really hope that creative effort is properly redirected.

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****ing finally! Gacha's are and have always been literal cancer. 

No more exploitatively bad rates for rares.

No more spending 2000+L for the ONE item you wanted.

No more migraine of reselling dozens of common duplicates.

No more losing your no copy item to stupid f-ing server bugs.

No more god forsaken gacha scammers. 

 

Good riddance. 

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Just now, Miu Margetts said:

The difference, and this is an important one, is that the buyer knows exactly what they are getting.

With most gachas they provide a picture correct? ergo by that thought, you can see what you have a chance of getting, its not like they are taking your money and not giving anything in return you are still getting something back. and with all things if you want it bad enough youll do it anyways...or you can just scour the market for resellers...its not the gacha fault or the creator...."predatory gachas" falls down to the person who decided to play or not to play the machine. sometimes its just the thrill of it...

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26 minutes ago, VicariousSally said:

What about gacha resellers through marketplace? How will this impact our MP as its NOT a chance sell like the gacha machine itself....

read the article... it's pretty clear. YES you can resell, just not get new ones by the pull and chance method.

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I understand LL hands are tied and they are going along with rules and regulations of various countries. I'm not mad at them. But I enjoy gachas. Yes, it can be addictive but it’s not dangerous. It’s not like gambling in real life. I’m not gonna go into debt and take out a loan from the mafia and end up dead when I can’t pay it back over gachas. It’s pixels. You understand when you buy one, you’re gonna get a random item and there's a risk involved that it might not be one you want. It’s not abusive, exploitative, or harming anyone. It's fun in the same way when you would get a random toy from a cereal box.

I also think there’s a huge difference between a small business creator in Second Life selling gachas to other adults, and some huge game corporations selling lootboxes and making millions of dollars from scamming 12 year olds who swiped their mom's credit card.

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