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Path-cutting mesh.


Gayngel
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You can achieve the same effect as path-cut prims by expanding the mesh on one side, so that the bounding box' center is on the edge of the visible mesh object.

Basically this, note the extra plane on the left side.

image.thumb.png.1bf7009437d69ef1df0908c7160dec33.png

You don't need to set the origin, but setting it to geometry helps you check if you've done it correctly.

You also don't need to use an entire quad, and even if you do, you should scale it down to infinitely flat (0) on one side so that it doesn't show in-world.

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