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Rigged mesh in blender is not the same as in SL

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I'm making a mesh for the big dev muscle bodies. In blender I have the following:


See how it tightly fits around the mesh? For some reason when I export it to SL and I would expect a similar "tightness" when in a similar pose, but then it suddenly loses that tightness.



I just cannot figure out why this is happening. I have to admit I'm a full newbie to SL but with some research I got further and further, but this one has be completely stumped.




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