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Serializing Multiple Animations


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I want to try to get around the 10 meter movement limitation for animations. I am considering breaking the animation up into segments and playing them serially. If I make multiple calls to llStartObjectAnimation with each segment at the same priority will they play in the order called? Or will they play concurrently, or randomly?

Another option would be to time the segments and set a timer when to start the next animation.

I would be really nice if there was an event that occurred when a animation ended.

 

All comments and suggestions welcome!

 

Thanks,

G

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A delay/timer is your only option for sequences.

Animations will play concurrently, with the highest priority (or most recent) animation controlling the respective bones. (Though, sometimes for reasons I don't understand, the animation order will change if synchronized locally by the viewer.)

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